How much of UA is 'accepted' by the 1E AD&D crowd?
Re: How much of UA is 'accepted' by the 1E AD&D crowd?
There's alot of good in the UA. The new spells and magic items are well thought out for the most part, and help revive some of the classes that might be getting stale (the druid and illusionist as was pointed out above).
What people object to are those new rules and concepts introduced that were somehow corrosive to the rules that already existed in 1E (most damaging was probably weapons specialization for a half dozen reasons). Remember, this book was presented as official new rules, a "fix" to something that wasn't broken (just the opposite 1E was perfect).
I completely disagree with Foster's statement suggesting that this is an old guy thing, it has nothing to do with when you started to play (or at least it shouldn't)
Foster: People will make lots of "fact-based" arguments about how terrible UA is and how its additions wrecked the game (see, for instance, this thread), but I suspect that, much as the detractors might deny it, a lot of the objection at the end of the day really comes down to old guy being old and not wanting to make any changes from the way he played the game c. 1979-84 (assuming he wasn't reading Dragon magazine and incorporating the new rules as Gygax presented them there c. 1981-83).
1E pre-UA is a game (an objective thing) with predictable results when played out following those rules (even for a brand new players today, despite a change in our collective knowledge of fantasy if they follow the rules they will get close to identical results). The setting (suggested in the three books) and rules if followed create replication between tables and over time (granted 1E is a game of the imagination and should have variety related to the DMs particulars).
1E Post-UA is a slightly different game. When played out, and lets assumed fully embraced by the players and DM it is inferior to what existed before it.
If UA had improved the game, I would be the first person to embrace it. Instead, its new rules and concepts (found in the new classes) were corrosive and damaging (never mind lame, unimaginative, and uninteresting).
And don't buy into the argument this has anything to do with nostalgia. You can say it has to do with taste and personal preference (like preferring Chess to Backgammon) but its got nothing to do with what game we started with...and I'm surprised any of the members here would make that argument (suggesting we don't have the ability to see past rose colored glasses). Of course, I'm most likely miss-reading Foster's statement.
What people object to are those new rules and concepts introduced that were somehow corrosive to the rules that already existed in 1E (most damaging was probably weapons specialization for a half dozen reasons). Remember, this book was presented as official new rules, a "fix" to something that wasn't broken (just the opposite 1E was perfect).
I completely disagree with Foster's statement suggesting that this is an old guy thing, it has nothing to do with when you started to play (or at least it shouldn't)
Foster: People will make lots of "fact-based" arguments about how terrible UA is and how its additions wrecked the game (see, for instance, this thread), but I suspect that, much as the detractors might deny it, a lot of the objection at the end of the day really comes down to old guy being old and not wanting to make any changes from the way he played the game c. 1979-84 (assuming he wasn't reading Dragon magazine and incorporating the new rules as Gygax presented them there c. 1981-83).
1E pre-UA is a game (an objective thing) with predictable results when played out following those rules (even for a brand new players today, despite a change in our collective knowledge of fantasy if they follow the rules they will get close to identical results). The setting (suggested in the three books) and rules if followed create replication between tables and over time (granted 1E is a game of the imagination and should have variety related to the DMs particulars).
1E Post-UA is a slightly different game. When played out, and lets assumed fully embraced by the players and DM it is inferior to what existed before it.
If UA had improved the game, I would be the first person to embrace it. Instead, its new rules and concepts (found in the new classes) were corrosive and damaging (never mind lame, unimaginative, and uninteresting).
And don't buy into the argument this has anything to do with nostalgia. You can say it has to do with taste and personal preference (like preferring Chess to Backgammon) but its got nothing to do with what game we started with...and I'm surprised any of the members here would make that argument (suggesting we don't have the ability to see past rose colored glasses). Of course, I'm most likely miss-reading Foster's statement.
Last edited by AxeMental on Fri Sep 16, 2011 4:17 am, edited 1 time in total.
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Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Re: How much of UA is 'accepted' by the 1E AD&D crowd?
I had a long thread where I tried to read UA even-handedly. I made it to the beginning of the DM section. You can read it here.
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A policeman knew my name
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If you can get up and walk away"
Re: How much of UA is 'accepted' by the 1E AD&D crowd?
When I began to actively read D&D related newsgroups in the mid 90s, and then web forums by around 99 or 00, I was surprised to find that 1e enthusiasts did not like UA. The distaste for it seems to have taken a life of its own, almost to a degree of peer pressure conformity: I'm not supposed to like this!
Personally, I had one major issue with UA, and hence one house rule: no % raises for cavalier attributes, because I never thought it was fair. Now, I must admit, I never ran 1e two-attack routines correctly, so that may have caused me to house rule that (i.e. two routine fighters are supposed to go first and last on the round, regardless of initiative; coupled with double specialization, this is quite deadly IMO). As far as the "poor orcs" were concerned, I began to provide their officers with specialization, and chieftains with double specialization. I loved the spells and magic items, thought the cantrips were fun, and loved all the new sub classes. Before the concept of "game balance" reared its ugly head, we knew nothing about it, and our games were never the less for it. Sure the barbarian was powerful at 1st level, but the fighter was 3rd level when the barbarian was still 1st. Anyway, my answer to the OP is yes, I accept it for what it is and consider it a fine component to AD&D.
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Re: How much of UA is 'accepted' by the 1E AD&D crowd?
I prefer weaponless combat in UA (especially the simpler version) to the weaponless combat system in the DMG.
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Re: How much of UA is 'accepted' by the 1E AD&D crowd?
Is there anyone who doesn't?Geoffrey wrote:I prefer weaponless combat in UA (especially the simpler version) to the weaponless combat system in the DMG.
Re: How much of UA is 'accepted' by the 1E AD&D crowd?
My acceptance of sections of the UA fluctuates over time, and I expect it to always do so.

Well, there's always the Arms Law rules.James Maliszewski wrote:Is there anyone who doesn't?Geoffrey wrote:I prefer weaponless combat in UA (especially the simpler version) to the weaponless combat system in the DMG.
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell
Re: How much of UA is 'accepted' by the 1E AD&D crowd?
Player: I swing my fist into his solar plexus!TRP wrote:My acceptance of sections of the UA fluctuates over time, and I expect it to always do so.
Well, there's always the Arms Law rules.James Maliszewski wrote:Is there anyone who doesn't?Geoffrey wrote:I prefer weaponless combat in UA (especially the simpler version) to the weaponless combat system in the DMG.
DM: (rolls dice... scratches head) Shit. You shattered his pelvis.
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Re: How much of UA is 'accepted' by the 1E AD&D crowd?
Q: The distaste for it seems to have taken a life of its own, almost to a degree of peer pressure conformity: I'm not supposed to like this!
No its because we are oldsters.
No its because we are oldsters.
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Re: How much of UA is 'accepted' by the 1E AD&D crowd?
AxeMental wrote:I completely disagree with Foster's statement suggesting that this is an old guy thing, it has nothing to do with when you started to play (or at least it shouldn't)
AxeMental wrote:Q: The distaste for it seems to have taken a life of its own, almost to a degree of peer pressure conformity: I'm not supposed to like this!
No its because we are oldsters.
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell
Re: How much of UA is 'accepted' by the 1E AD&D crowd?
You do realize that was irony, right? 
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Re: How much of UA is 'accepted' by the 1E AD&D crowd?
AxeMental wrote:You do realize that was irony, right?
Didn't know you were capable.
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell
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Re: How much of UA is 'accepted' by the 1E AD&D crowd?
Chello!
I never had anyone play a cavalier, so the ATT increases were never looked at. My house rule was to limit specialization to 4+ level. For those who planned n spec-ing in bow, I let them apply one of the slots at first level and gave them the +1 h/d at short range to compensate until they got full specialization post-4th level.
That's been my experience as well.Ghul wrote: The distaste for it seems to have taken a life of its own, almost to a degree of peer pressure conformity: I'm not supposed to like this!![]()
I never had anyone play a cavalier, so the ATT increases were never looked at. My house rule was to limit specialization to 4+ level. For those who planned n spec-ing in bow, I let them apply one of the slots at first level and gave them the +1 h/d at short range to compensate until they got full specialization post-4th level.
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Q: DM, what is good?
A: To crush the PCs, see their character sheets pile before you, and hear the lamentation of their players.
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genghisdon
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Re: How much of UA is 'accepted' by the 1E AD&D crowd?
The new spells can be game changers...it may change the game too much for your taste. Sepia Snake Sigil (temporal stasis with monster THACO as L3 spellAlpharius wrote:But by and large the new Spells are well received?
Ultimately I know it doesn't matter, as my local group is OK with them - I'm just curious about how everything was (and is!) received out there in the world at large!
Last edited by genghisdon on Sat Sep 24, 2011 7:30 pm, edited 1 time in total.
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genghisdon
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Re: How much of UA is 'accepted' by the 1E AD&D crowd?
MY UA hate isn't an old guy olding thing...I moved on to 2e, 2.5e, 3e, then 3.5e before coming back to B/X & 1e (sans UA/1.5e). The UA was indeed corrosive to the game.
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Re: How much of UA is 'accepted' by the 1E AD&D crowd?
To be honest it is the flavor of UA I don't like. I don't see the need for barbarians, cavaliers, thief-acrobats, drow/deep gnome PCs, comeliness, and so on. It dilutes the game somewhat, much like MMII art. To be fair, if you read it and just take from it what you like and ignore other pieces you will be doing exactly what the authors of AD&D always wanted you to do.
