Paladin/Ranger Spellcaster Level

Questions and discussion about AD&D rules, classes, races, monsters, magic, etc.
User avatar
Falconer
Global moderator
Posts: 7659
Joined: Mon Feb 27, 2006 1:21 am
Location: Northwest Indiana
Contact:

Paladin/Ranger Spellcaster Level

Post by Falconer »

I’m sure this has come up before, but I’ll just ask again real quick:

A Ranger Lord casts magic missile. For purposes of this spell, does he have ten levels of experience (five missiles) or two levels of experience (one missile)?
RPG Pop Club Star Trek Tabletop Adventure Reviews

User avatar
Matthew
Master of the Silver Blade
Posts: 8049
Joined: Tue Oct 10, 2006 4:42 pm
Location: Kanagawa, Japan
Contact:

Re: Paladin/Ranger Spellcaster Level

Post by Matthew »

There is no definite answer, people feel passionately about both points of view. Personally, I judge their spell ability based on the level at which they first gained access to spell use. Not sure if it was spelt out one way or the other in OSRIC off hand.
[i]It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.[/i]

– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)

User avatar
T. Foster
GRUMPY OLD GROGNARD
Posts: 12395
Joined: Sat Sep 10, 2005 8:37 pm
Contact:

Re: Paladin/Ranger Spellcaster Level

Post by T. Foster »

IIRC, according to Dragon Sage Advice he counts as 2nd level (and that's the way I've always done it). Of course, since Sage Advice is a secondary and not always reliable source, feel free to rule the other way if that's what you prefer :)
The Mystical Trash Heap - blog about D&D and other 80s pop-culture
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG

User avatar
Matthew
Master of the Silver Blade
Posts: 8049
Joined: Tue Oct 10, 2006 4:42 pm
Location: Kanagawa, Japan
Contact:

Re: Paladin/Ranger Spellcaster Level

Post by Matthew »

Apparently, Sage Advice in Dragon #33 and #64 give different answers. Here is a thread at Dragonsfoot where it is mentioned that Gygax took the more conservative approach: Paladin/Ranger Spell Ability Level.
[i]It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.[/i]

– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)

James Maliszewski

Re: Paladin/Ranger Spellcaster Level

Post by James Maliszewski »

T. Foster wrote:IIRC, according to Dragon Sage Advice he counts as 2nd level (and that's the way I've always done it).
This interpretation always seemed the most reasonable to me and it's the one we used back in the day, if only because it seemed odd for a fighter sub-class to suddenly gain such potent magical abilities immediately upon learning them.

genghisdon
Veteran Member
Posts: 397
Joined: Mon Jun 08, 2009 6:39 pm
Location: windsor, ontario

Re: Paladin/Ranger Spellcaster Level

Post by genghisdon »

I go with caster level=character level. A few spells at high level aren't even close to overshadowing the spellcasters, and they are actually of some use that way.

User avatar
rogatny
Uber-Grognard
Posts: 4754
Joined: Mon Sep 12, 2005 2:47 pm
Contact:

Re: Paladin/Ranger Spellcaster Level

Post by rogatny »

Oddly, I've generally ruled opposite ways for caster level and for psionic power level. Psionic power level, I've ruled it's the number of levels you've had the power. In other words, if you acquired the power at 5th level and you're 7th level now, you use the power at level 3. Caster level for paladins and rangers, I've used caster level = character level.

I guess I've generally rationalized it by the fact that first level spells are generally less powerful than the psionic disciplines. However, A. I'm not entirely sure that's true and B. it would probably make more sense to be consistent.

Maybe in the grand scheme of things, it doesn't matter much whether the 10th level ranger or paladin is casting 1st level spells at 1st or 10th level of ability. Other than Magic Missile, we're largely taking about increased ranges, durations, and areas of effect. We're not suddenly turning Light, for example, into a world-killing spell, and the ranger and paladin will still generally be far more effective when resorting to their melee attacks. Whereas whether that 5th level character is using Telekinisis or Molecular Manipulation at a 1st or 5th level of mastery may be quite a bit more relevant.
"I woke up in a Soho doorway
A policeman knew my name
He said you can go sleep at home tonight
If you can get up and walk away"

User avatar
EOTB
Uber-Grognard
Posts: 7621
Joined: Sat Apr 12, 2008 1:19 pm
Location: Teleporting without Error

Re: Paladin/Ranger Spellcaster Level

Post by EOTB »

I've always ruled it caster level does not equal character level.

Probably because the first ranger in my games that got to that point learned his spells from a 7th level M-U. Wouldn't make sense to have him better than his mentor from the get go.
"There are more things, Lucilius, that frighten us than injure us; and we suffer more in imagination than in reality" - Seneca.

User avatar
ken-do-nim
Veteran Member
Posts: 226
Joined: Fri Aug 13, 2010 11:10 am

Re: Paladin/Ranger Spellcaster Level

Post by ken-do-nim »

I compromise and go with half level.

PS: No one ever takes magic missile though. It's not the magic-user casting level that's as important as the druid casting level. What I'm sick of is "Yay, I'm an 8th level ranger, so that's 16 hit dice of animal companions. I think I'll get three tigers." So by going half level, they still get 8 hit dice of animal companions, which is still potent but doesn't make the druid feel redundant.

PPS: When I play rangers, I take for m-u spells in this order:
protection from evil
feather fall or spider climb
strength
detect invisibility or knock

User avatar
Falconer
Global moderator
Posts: 7659
Joined: Mon Feb 27, 2006 1:21 am
Location: Northwest Indiana
Contact:

Re: Paladin/Ranger Spellcaster Level

Post by Falconer »

Magic Missile is better than Protection from Evil, surely? Automatically cancel an opponent’s spell, automatically cause SOME damage (maybe to something you can’t hit otherwise)?
RPG Pop Club Star Trek Tabletop Adventure Reviews

User avatar
EOTB
Uber-Grognard
Posts: 7621
Joined: Sat Apr 12, 2008 1:19 pm
Location: Teleporting without Error

Re: Paladin/Ranger Spellcaster Level

Post by EOTB »

Falconer wrote:Magic Missile is better than Protection from Evil, surely? Automatically cancel an opponent’s spell, automatically cause SOME damage (maybe to something you can’t hit otherwise)?
If I'm fighting a hill giant I want to get the PfE while dishing out weapon damage+10 instead, with 3/2 attacks :)
"There are more things, Lucilius, that frighten us than injure us; and we suffer more in imagination than in reality" - Seneca.

genghisdon
Veteran Member
Posts: 397
Joined: Mon Jun 08, 2009 6:39 pm
Location: windsor, ontario

Re: Paladin/Ranger Spellcaster Level

Post by genghisdon »

ken-do-nim wrote:I compromise and go with half level.

PS: No one ever takes magic missile though. It's not the magic-user casting level that's as important as the druid casting level. What I'm sick of is "Yay, I'm an 8th level ranger, so that's 16 hit dice of animal companions. I think I'll get three tigers." So by going half level, they still get 8 hit dice of animal companions, which is still potent but doesn't make the druid feel redundant.

PPS: When I play rangers, I take for m-u spells in this order:
protection from evil
feather fall or spider climb
strength
detect invisibility or knock
This isn't a bad way to go

Guy Fullerton
Uber-Grognard
Posts: 1359
Joined: Thu Jan 29, 2009 2:57 pm

Re: Paladin/Ranger Spellcaster Level

Post by Guy Fullerton »

Eye of the Beholder wrote:If I'm fighting a hill giant I want to get the PfE while dishing out weapon damage+10 instead, with 3/2 attacks :)
Not to mention the fact that protection from evil does some stuff that a ranger has no other way to do (the main example being physically hedging out a variety of creatures), whereas magic missile is merely a slightly different twist on something a ranger can already do (lay down some damage at range).
Guy Fullerton
Chaotic Henchmen Productions
http://www.chaotichenchmen.com/

User avatar
AxeMental
Uber-Grognard
Posts: 15103
Joined: Mon Sep 12, 2005 7:38 am
Location: Florida

Re: Paladin/Ranger Spellcaster Level

Post by AxeMental »

We have always used 1st level.
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison

Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant

User avatar
godentag
Veteran Member
Posts: 305
Joined: Mon Sep 12, 2005 8:36 am
Location: Central PA

Re: Paladin/Ranger Spellcaster Level

Post by godentag »

AxeMental wrote:We have always used 1st level.
Do you mean, a paladin or ranger casts spells at 1st level regardless how high a level the character is?
"I loathe the self-centered angst-ridden crap that gets passed off as suitable fare in a game of heroic action-adventure." - EGG on ENWorld

Post Reply