Fighter ability bonuses

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rogatny
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Fighter ability bonuses

Post by rogatny »

It has long been my understanding and practice that the extraordinary strength ability bonus and the added hit points for a 17 or 18 constitution was intended to be for the fighter AND its sub-classes. That is the fighter, paladin, and ranger (and the barbarian, if you're into that sort of thing).

However, there isn't much textual support for that in the PHB reading. It just says "fighter" in the Str and Con write up. I know, I know. Subsequent products were replete with paladins and rangers with extraordinary strengths and high hit point totals. True. But from the PHB text alone, one could certainly argue that only the fighter gets the bonuses.

That brings me to my question of what "should" the rule be. Under my long-time understanding of the rules, the fighter has the following advantages over the paladin and/or ranger:
1. Easier to qualify for, the significance of which varies greatly depending on ability generation method used;
2. Quicker advancement than the paladin;
3. Slightly more hit points than the ranger;
4. No "role-playing" restrictions on amount of possessions, alignment, henchmen and hirelings, associations, and etc.;
5. More (not necessarily more powerful or better) followers at name level;
6. The ability (shared by the ranger, but apparently not the paladin) to found a freehold and collect taxes therefrom;
7. Receives multiple attacks sooner than the ranger; and
8. More initial weapon proficiencies.

So the question is, is that enough to offset the many great powers the ranger and paladin get?

I think my answer is, "yes, unless..." or "no, if..." By which I mean, if you run your campaign in such a way that the fighter's advantages are emphasized, those advantages are probably enough.

However, if you let players pick whatever class they want regardless of the rarity of said class implied by the required ability scores, if you don't do experience and training by the book, if you don't enforce the ranger and paladin "role-playing" restrictions, if you play a game which de-emphasizes the importance of henchmen, hirelings, and followers, if you play a game that doesn't have the stronghold "end-game," if you don't use the combat rules that give advantages to characters with multiple attacks or additional weapon proficiencies... If you don't do any of those things, you probably need to give the fighter something else to get someone to play one over a ranger or paladin. And giving the Con and Str bonuses exclusively to the fighter is probably that thing.

I think it's notable that other than the combat rules, all of the rules I listed that advantage the fighter really only come into great effect in a campaign style game. In one-off games, most of those rules simply won't come into play. So maybe whether the ability bonuses are exclusive to the fighter or not should be decided based on what type of game you're playing.
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T. Foster
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Re: Fighter ability bonuses

Post by T. Foster »

Two more advantages of fighters over rangers and paladins:

1. Fighters are available to all races and have a much wider selection of multi-classing opportunities (half-elf or half-orc cleric/fighter, half-elf or elf fighter/magic-user, gnome fighter/illusionist, dwarf, elf, gnome, half-elf, halfling or half-orc fighter/thief, half-orc fighter/assassin, half-elf cleric/fighter/magic-user, half-elf or elf fighter/magic-user/thief), whereas paladins are human only (no multiclassing) and rangers are only human (no multiclassing) or half-elves (multiclass as cleric/ranger only).

2. Paladins and rangers, as subclasses, are technically "optional" rules, meaning that at least theoretically the DM can simply forbid the players from having characters of those classes.

Of course neither of these are worth much to a human character in a campaign where the DM hasn't forbidden either of the sub-classes. I tend to think #1 (on your list - the stat qualifications) is really the key -- in a game where stats are rolled in order it's hard enough to qualify for either of these classes that it's justified that in those rare cases where they come up that they're better than a standard fighter, and in a game where stats are assigned the qualifications force sub-optimal choices on the players -- a paladin has to burn a 17+ on Charisma and a 13+ (IIRC) on Wisdom, a ranger has to burn a 14+ on Wisdom and a 12+ (IIRC) on Int which, unless the player rolled really well or the DM is really generous means there likely aren't going to be enough other high (15+ rolls) for Str, Dex, and Con, so at least one of those scores is probably going to suffer compared to a standard fighter with the same stat array. Even UA's infamous Method V reflects this, by forcing paladins, for instance, to use their 9d6 roll on Charisma instead of Strength.

Which isn't enough in itself to bring the fighter into "balance" with the paladin and ranger (I think they're still pretty clearly superior), but when combined with all the other factors it helps, and keeps the fighter from being completely outclassed all the time.
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Re: Fighter ability bonuses

Post by Matthew »

Both paladins and rangers get access to exceptional strength. As far as textual evidence goes you do not need to look much further than the strength spell. I find that the experience progression and attribute based experience bonus is enough to make the fighter attractive over the ranger or paladin, but in practice I generally do not use those subclasses.
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Re: Fighter ability bonuses

Post by rogatny »

Matthew wrote:Both paladins and rangers get access to exceptional strength. As far as textual evidence goes you do not need to look much further than the strength spell. I find that the experience progression and attribute based experience bonus is enough to make the fighter attractive over the ranger or paladin, but in practice I generally do not use those subclasses.
Comparing the fighter and ranger xp progressions is interesting. The ranger starts out slightly slower than the fighter, significantly so from about 2nd to 5th level, but then closes the gap and actually gets to 9th level quicker than the fighter. (It would be at the same time, if we assume the fighter has an xp bonus and the ranger doesn't, in which case, the ranger passes the fighter at 10th level.) The fighter then passes the ranger back up at 13th, and remains faster from then on.

Why? Who knows. But I wouldn't point to the experience chart as a place where the fighter has a significant advantage over the ranger, especially if we're assuming that pcs are going into semi-retirement in the 12th to 15th level range.
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Matthew
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Re: Fighter ability bonuses

Post by Matthew »

Very true. I forgot the experience progression was that way in first edition AD&D (as opposed to OD&D), maybe that is why the attack rate change comes later for rangers and paladins. I typically use a regular progression: 2,250, 4,500, 9,000, 18,000, 36,000, 72,000, 144,000, 275,000, 550,000, 825,000, 1,100,000, which hits twelfth level for the same amount as OD&D, and for fighters: 2,000, 4,000, 8,000, 16,000, 32,000, 64,000, 125,000, 250,000, 500,000, 750,000, 1,000,000, which hits twelfth level for the same amount as AD&D. Not that we often play higher than about ninth level in a campaign game! Might be worth mapping this progression change out between OD&D and AD&D:
OD&D Fighter
OD&D Ranger
AD&D Fighter
AD&D Ranger
AD&D Paladin
2,000
2,500
2,000
2,250
2,750
4,000
5,000
4,000
4,500
5,500
8,000
12,000
8,000
10,000
12,000
16,000
25,000
18,000
20,000
24,000
32,000
50,000
35,000
40,000
45,000
64,000
100,000
70,000
90,000
95,000
120,000
175,000
125,000
150,000
175,000
240,000
275,000
250,000
225,000
350,000
480,000
550,000
500,000
325,000
700,000
720,000
825,000
750,000
650,000
1,050,000
960,000
1,100,000
1,000,000
975,000
1,400,000
1,200,000
1,375,000
1,250,000
1,300,000
1,750,000
Yeah, that is a serious power up for the ranger class with AD&D, quite unlike the paladin class!
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Matthew
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Re: Fighter ability bonuses

Post by Matthew »

Just thought it might be worth mapping out the experience requirements for the other three classes between OD&D and AD&D; second edition versions have been added for comparison (virtually no difference, unlike the fighter class, just filed off the 2,500 from 22,500 and 42,500 for the magician and thief respectively).
OD&D Magician
AD&D/1e Magician
AD&D/2e Magician
2,500
2,500
2,500
5,000
5,000
5,000
10,000
10,000
10,000
20,000
22,500
20,000
35,000
40,000
40,000
50,000
60,000
60,000
75,000
90,000
90,000
100,000
135,000
135,000
200,000
250,000
250,000
300,000
375,000
375,000
600,000
750,000
750,000
900,000
1,125,000
1,125,000
OD&D Cleric
AD&D/1e Cleric
AD&D/2e Cleric
1,500
1,500
1,500
3,000
3,000
3,000
6,000
6,000
6,000
12,000
13,000
13,000
25,000
27,500
27,500
50,000
55,000
55,000
100,000
110,000
110,000
200,000
225,000
225,000
400,000
450,000
450,000
600,000
675,000
675,000
800,000
900,000
900,000
1,000,000
1,125,000
1,125,000
OD&D Thief
AD&D/1e Thief
AD&D/2e Thief
1,200
1,250
1,250
2,400
2,500
2,500
4,800
5,000
5,000
9,600
10,000
10,000
20,000
20,000
20,000
40,000
42,500
40,000
60,000
70,000
70,000
90,000
110,000
110,000
125,000
160,000
160,000
250,000
220,000
220,000
375,000
440,000
440,000
500,000
660,000
660,000
Interesting to see the magician and cleric both hit level thirteen at the same time (1,125,001), and 125,000 experience points earlier than the fighter (1,250,001), whilst the thief is hitting level fifteen 150,000 earlier (1,100,001).
[i]It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.[/i]

– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)

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Re: Fighter ability bonuses

Post by genghisdon »

Interesting Matthew. I know rangers kick ass in 1e! Perhaps this knowledge contributed to the incredibly nerfed ranger of 2e?
The 2e ranger might be more palatable with a 1e XP table. Maybe. :P

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Matthew
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Re: Fighter ability bonuses

Post by Matthew »

Heh, that seems quite likely now that you mention it. For myself I like to use the following tables:
A
B
C
D
E
F
1,250
1,500
1,750
2,000
2,250
2,500
2,500
3,000
3,500
4,000
4,500
5,000
5,000
6,000
7,000
8,000
9,000
10,000
10,000
12,000
14,000
16,000
18,000
20,000
20,000
24,000
28,000
32,000
36,000
40,000
40,000
48,000
56,000
64,000
72,000
80,000
80,000
96,000
112,000
128,000
144,000
160,000
175,000
200,000
225,000
250,000
275,000
300,000
350,000
400,000
450,000
500,000
550,000
600,000
525,000
600,000
675,000
750,000
825,000
900,000
700,000
800,000
900,000
1,000,000
1,100,000
1,200,000
[i]It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.[/i]

– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)

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