Magic Resistance
Posted: Fri Apr 22, 2011 11:43 pm
Just when you thought you'd heard it all...
In our current 1e game a PC fell victim to poor choice with a Deck of Many Things and lost his psyche (imprisoned elsewhere). The rest of the party managed to determine its general location, and that it is being held by a powerful devil. Our current quest is to recover the psyche from the devil's underground temple lair.
While discussing what preparations we might want to make for the foray, the topic of magic resistance came up (we are, of course, expecting to fight a lot of demons/devils) and here's where the question lies.
One player (new to our game, but having played for years BITD) asserted that magic resistance only protected against magic user & illusionist spells (and presumedly magic items that confer such powers), NOT against clerical spells. His position is that magic users use magical spells, but clerics use divine power and magic resistance doesn't protect against divine power. For complete protection (or at least a % chance of immunity) a creature needed spell resistance which was potent against all spells.
This interpretation runs counter to everything I've understood about MR, which is that MR applies to all "magic" be it spell caster spells, magic items, magical effects (really old school DM stuff that isn't listed in the books, but shows up in early modules, especially ones from Judges Guild, ie. "the pool is magical and, if liquid from it is imbibed, it confers +1 to all saving throws for 24 hours.") or anything else even remotely interpreted as magic.
(1) Has anyone else ever heard of this, much less actually played by this rule?
(2) If so, is it 1e canon and where is the rule located?
In our current 1e game a PC fell victim to poor choice with a Deck of Many Things and lost his psyche (imprisoned elsewhere). The rest of the party managed to determine its general location, and that it is being held by a powerful devil. Our current quest is to recover the psyche from the devil's underground temple lair.
While discussing what preparations we might want to make for the foray, the topic of magic resistance came up (we are, of course, expecting to fight a lot of demons/devils) and here's where the question lies.
One player (new to our game, but having played for years BITD) asserted that magic resistance only protected against magic user & illusionist spells (and presumedly magic items that confer such powers), NOT against clerical spells. His position is that magic users use magical spells, but clerics use divine power and magic resistance doesn't protect against divine power. For complete protection (or at least a % chance of immunity) a creature needed spell resistance which was potent against all spells.
This interpretation runs counter to everything I've understood about MR, which is that MR applies to all "magic" be it spell caster spells, magic items, magical effects (really old school DM stuff that isn't listed in the books, but shows up in early modules, especially ones from Judges Guild, ie. "the pool is magical and, if liquid from it is imbibed, it confers +1 to all saving throws for 24 hours.") or anything else even remotely interpreted as magic.
(1) Has anyone else ever heard of this, much less actually played by this rule?
(2) If so, is it 1e canon and where is the rule located?