Re: Was the fighter in 1E underpowered compared to the MU
Posted: Fri Mar 11, 2011 12:54 pm
Oh good lord.AxeMental wrote:actually, I'm saying the opposite, you are playing the most recent 1E AD&D, we are not. My point was that it didn't fix the game it broke it, at least for alot of people. And worse still, it managed to infect every table, because on the face it doesn't seem like such a bad idea. Its not until you use it for a few months that you see the problem. But by then its too late, half the players at the table love it the other half hate it. The half that hate it vote to get rid of it, and the table splits (or at least hard feelings develop). UA was the begining of the end of the "Golden Age" of 1E AD&D...and that can be traced back to Weapons Specialization.TheRedPriest wrote:So, the half of us that are not holding our noses are playing incorrectly?AxeMental wrote:You see TRP that is the basic problem. 1E AD&D was perfect for the vast majority of players. Why go screw it up with something half the players were going to hold their nose at like WS.
That's basically how this dialogue is playing out. SOME of those here that don't like weapon specialization are trying to convince those of that use it, that we shouldn't. Why? What evidence do you have that my game is somehow diminished through the use of this rule? I don't recall seeing you at my dining room table.
I'm not proselytizing that everyone should play with the rule, so what's with the hard-on to get me change?
Believe it or not, I'm fine playing in games that don't use the rule.
I quit.