A resounding "YES" is the answer.
Is this true for every 1e game? I wouldn't presume to tell another DM how they should be running their 1e game.
I like to think of it as "warming up the crowd" on this one.Wheggi wrote:You just stole my thunder, Ben!![]()
I couldn't agree more. Seriously. It's REALLY annoying the hell out of me this constant discussion of rules within rules bullshit (not particularly here, I mean on the RPG gaming intarwebz in general), all the while looking at each other's character sheet wondering if the game or the GM or the dice let you down, if that's it man, that's it, you're screwed, have a "useless character" and on and on.Wheggi wrote:I am opposed to comparing the classes' "power" to each other. Each class in AD&D is what it is and performs in the manner designed.
This brings up another topic that really gets under my skin. Again and again (esp. with players in the last 15 years or so) I see guys who focus on how well they are doing as compared to the rest of the players, as if the game was a competition amongst each other. Even moreso, I see players getting pissed off when they "lose" against the other players. What the fuck is that all about? Since when did D&D become an arms race within the group? I know that when I play a character (like the aforementioned underpowered fighter) I care less about how I'm stacking up against my fellows. I'm part of the team, and hope to do as well as my class is capable of regardless of how other characters' progress is coming along.
Right, but this stems from what Gygax was saying about the purpose of his modifications to D&D in the form of AD&D and then later via weapon specialisation. The question here is really whether his perceptions were valid, rather than the usual navel gazing issues of D20 character parity.Odhanan wrote:I couldn't agree more. Seriously. It's REALLY annoying the hell out of me this constant discussion of rules within rules bullshit (not particularly here, I mean on the RPG gaming intarwebz in general), all the while looking at each other's character sheet wondering if the game or the GM or the dice let you down, if that's it man, that's it, you're screwed, have a "useless character" and on and on.Wheggi wrote: I am opposed to comparing the classes' "power" to each other. Each class in AD&D is what it is and performs in the manner designed.
This brings up another topic that really gets under my skin. Again and again (esp. with players in the last 15 years or so) I see guys who focus on how well they are doing as compared to the rest of the players, as if the game was a competition amongst each other. Even moreso, I see players getting pissed off when they "lose" against the other players. What the fuck is that all about? Since when did D&D become an arms race within the group? I know that when I play a character (like the aforementioned underpowered fighter) I care less about how I'm stacking up against my fellows. I'm part of the team, and hope to do as well as my class is capable of regardless of how other characters' progress is coming along.
It's all bullshit. All of it.
From my point of view, IF that is the sole reason why Gary included weapon specialization and the like into UA, then it was a bad reason. If however, there were other reasons, such like the intention to add some elements of rules' customization to fighter characters, then it depends. But on the sole count of "well, fighters needed a little umph because wizards are so totally awesome," I would have to say that would have been a bad reason indeed.Matthew wrote:Right, but this stems from what Gygax was saying about the purpose of his modifications to D&D in the form of AD&D and then later via weapon specialisation. The question here is really whether his perceptions were valid, rather than the usual navel gazing issues of D20 character parity.
Judging from what I recall of the Dragon article at the time and forum Q&As in later life, that pretty much was the sole, or at least the primary, reason, but somebody can likely double check for me. [edit] Here we go:Odhanan wrote: From my point of view, IF that is the sole reason why Gary included weapon specialization and the like into UA, then it was a bad reason. If however, there were other reasons, such like the intention to add some elements of rules' customization to fighter characters, then it depends. But on the sole count of "well, fighters needed a little umph because wizards are so totally awesome," I would have to say that would have been a bad reason indeed.
Dragon #66, p. 27 wrote: Weapon Specialisation
In the course of a recent visit from Len Lakofka, wherein we were principally discussing cleric and druid spells, the subject of Len’s unofficial "archer" sub-class came up. I concurred with Len’s position that a bowman, shaft readied, target at "point blank" range, was formidable. I agreed that the game as it now stands does not reflect such threat. We then discussed how to mesh the concept with the AD&D™ game system, and weapon specialization arose as the answer. We discussed use of any form of bow by a fighter or ranger. Certain conclusions were arrived at. However, after reflecting on the matter for some time, it became obvious to me that we did not go far enough in one case, and we went too far in another! Fighters have too long been the last-choice class, the group who posed the least threat. This does not apply to paladins, rangers, or the new barbarian sub-class either; these all have abilities and powers far beyond the mundane world of a fighter. Therefore, weapon specialization applies only to fighters, excluding all sub-classes.
I'm not at all following you. Are you saying 1E = vampire the masquerade? And whats this "wizar unit" vs "fighter"? Is that something from Chain Mail. Just a reminder this is a 1E site, I've never played Chain Mail so your going to have to be more complete in your thoughts.Bargle wrote:Well, I don't want to belabor the point but Wargaming is still a part of ad&d (battle system Helooo. Anyone read the OSRIC/DMG section of wilderness and barony sections? ) I would certainly think it appropriate to question wether a wizard unit is vastly over powered to a fighter. Not everyone relegates ad&d to a dungeon crawl ghettos or RP free form play. Sometimes, folks, sometimes. I swear the game got taken over by people who would prefer vampire the masquerade!
For sake of clarity, are you saying that is what Gygax is saying above [i.e. fighters pose the least threat does not translate to fighters are the least powerful] or are you saying it does not reflect the reality of the situation from your point of view. The latter I would agree with, but the former seems unlikely to me. As I have said before, pretty much the only virtue I see in weapon specialisation is literary emulation, particularly Clark Ashton Smith's Zobal the archer and Cushara the pikebearer, but even then the execution is lacklustre. The later quote I was thinking of was this one:Odhanan wrote: See, Matthew, I like the whole idea of the debate of an archer shooting at someone at point blank range with his bow at the ready. That makes sense to me (I'm not saying that's the reason I like WS, because I wasn't aware of this argument before you quoted that piece here - nah, I like WS because it gives fighter players a potential "schtick" of their choosing without resorting to fine hair-splitting like the WP/AC table).
The whole notion that the fighter was a "last choice class" compared to other classes because it was "weak" is balderdash, from my POV. It could have used more in the way of descriptive abilities, like for instance some specific field of knowledge that relates to warfare, siege weapons, formations and so on, but not because that would have made the fighter more "powerful", but more flavorful and enticing from a game world point of view.
Col_Pladoh wrote: Q: Weapon specialization seems like a great feature that adds variety to the fighter class, but it is also accused of being overly powerful (esp. double specialization and bow specialization).
A: Too powerful? Sounds like a mage-lover's whine (as are most complaints about the barbarian class). Without the restrictions 2E placed on magic, the changes affecting fighters and their ilk were simply things that brought them more on a par with spell-casters. As for archery being too potent with dual specialization: real arrows can and did kill, were deadly, so why not?
[/quote]Col_Pladoh wrote: Q: Weapon specialization seems like a great feature that adds variety to the fighter class, but it is also accused of being overly powerful (esp. double specialization and bow specialization).
A: Too powerful? Sounds like a mage-lover's whine (as are most complaints about the barbarian class). Without the restrictions 2E placed on magic, the changes affecting fighters and their ilk were simply things that brought them more on a par with spell-casters. As for archery being too potent with dual specialization: real arrows can and did kill, were deadly, so why not?
What I'm basically saying is: (1) I like the game world connection between the logic that sustains the design and the results, like WS (the whole thing about archers being deadly and so on, that you still find in that quote on ENWorld). (2) the notion that the fighter is weak comparatively to other classes is something that doesn't match my experiences of the game. (3) if the fighter was the last played of all classes (which does NOT match with my own experiences of the game during the past twenty years), I think it has to do with elements of flavor of class, or rather, the lack thereof.Matthew wrote:For sake of clarity, are you saying that is what Gygax is saying above [i.e. fighters pose the least threat does not translate to fighters are the least powerful] or are you saying it does not reflect the reality of the situation from your point of view. The latter I would agree with, but the former seems unlikely to me. As I have said before, pretty much the only virtue I see in weapon specialisation is literary emulation, particularly Clark Ashton Smith's Zobal the archer and Cushara the pikebearer, but even then the execution is lacklustre. The later quote I was thinking of was this one:
Col_Pladoh wrote: Q: Weapon specialization seems like a great feature that adds variety to the fighter class, but it is also accused of being overly powerful (esp. double specialization and bow specialization).
A: Too powerful? Sounds like a mage-lover's whine (as are most complaints about the barbarian class). Without the restrictions 2E placed on magic, the changes affecting fighters and their ilk were simply things that brought them more on a par with spell-casters. As for archery being too potent with dual specialization: real arrows can and did kill, were deadly, so why not?
Yet, you insist upon siting just one very particular quote of Gary's to justify that Ska's interpretation of initiative is THE btb method, even though Gary stated other interpretations. Cherry-picking indeed, Axe.AxeMental wrote:Col_Pladoh wrote: Q: Weapon specialization seems like a great feature that adds variety to the fighter class, but it is also accused of being overly powerful (esp. double specialization and bow specialization).
A: Too powerful? Sounds like a mage-lover's whine (as are most complaints about the barbarian class). Without the restrictions 2E placed on magic, the changes affecting fighters and their ilk were simply things that brought them more on a par with spell-casters. As for archery being too potent with dual specialization: real arrows can and did kill, were deadly, so why not?
Readisounds like a PR attempt to explain why Gygax foolishly included classes and game elements that didn't with 1E (both the Barbarian and WS are poster childs for this). The entire "balance between fighters and MUs and Fighters having to be made stronger relative to MUs seems like a f..cking smoke screen. Its justification to keep tweaking the rules to stay important. It reminds me of public sector workers...find a problem to fix or your out of a job, even if it means making the problem up. Sorry, but thats my gut feeling. Gygax could easily be the master of playing the Devils Advocate, arguing both sides of an arguement for his sheer amusement. Infact, he changed his tune back and forth sometimes in the same freaking thread at DF and other places. Gygax was first and foremost a business man, never loose site of that. And what doesn't a business man mix: thats right, work and pleasure.
We wanted changes to 1E that would increase our pleasure of it, Gygax wanted changes to increase his (and his companies) bottom line.