What other types of Specialization existed in 1E-late 1E?
Posted: Sat Feb 12, 2011 8:42 am
After reading the WS thread, I was pretty surprised how many 1Eers actually liked this game element. So what other specialization did TSR come up with? I honestly didn't keep track of Dragon, but I assume they had other incredibly stupid unbalancing ideas equal to Weapon Specialization? Perhaps:
Magic specialization: where a magic user can double or triple the effect of any one spell by "specializing in it" and taking two or three of the same spell.
Thief specialization: where a thief can opt to take percentage points from one thief skill and attach it to another, so don't like that 20% Hide in Shadows, make it 40% and just reduce your climb ability by 20%
Cleric Specialization: Increase your chance to turn by +1 by exchanging it for a spell slot
I assume some of these must have come up in Dragon at some point.
This sort of swapping tit for tat could go on forever, but the basic premise of using rules to give personality (via real advantages) in lieu of just playing your PC with gusto (or in whatever other way you like) must have been out of the bag after UA was published.
Magic specialization: where a magic user can double or triple the effect of any one spell by "specializing in it" and taking two or three of the same spell.
Thief specialization: where a thief can opt to take percentage points from one thief skill and attach it to another, so don't like that 20% Hide in Shadows, make it 40% and just reduce your climb ability by 20%
Cleric Specialization: Increase your chance to turn by +1 by exchanging it for a spell slot
I assume some of these must have come up in Dragon at some point.
This sort of swapping tit for tat could go on forever, but the basic premise of using rules to give personality (via real advantages) in lieu of just playing your PC with gusto (or in whatever other way you like) must have been out of the bag after UA was published.