AxeMental wrote:As for needing some mechanical edge at first level (and using specialization to do it) how about use your freak'n brain and gusto instead.
Axe, you are now getting dangerously close to impugning my players' gaming ability. I believe you're intimating that since I provide weapon specialization, then my players are not using their brains to enable their characters to survive. Well, you can put that ruler away right now, Sister Mary Elephant.
My preferred method of wargaming (and sometimes in D&D) is to play the underdog. There's a great sense of satisfaction in overcoming the odds to beat a superior foe. If, however, this underdog suffers defeat in a war game, it's a short-lived affair of just one evening. A drink later, and the sting is all gone. Next week, maybe I'll be the player with the upper hand, or it will be a level field. Either way, it will likely be my choice. In a D&D campaign, a player can face the same daunting challenge every. single. session. Not everyone finds that particularly enjoyable.
There are only so many brilliant moves, and tricks, most of us can pull from our arses to defeat a superior foe. Let's face it, low-level characters, especially when there are only a handful, are definitely underdogs in even a 1st-level dungeon. To borrow, and manipulate, an expression,
"the DM's monsters & NPCs only have to be right once, the PCs must be right 100% of the time."
Most people believe in a sense of fair play, and that usually means a balanced field. A good gamer, of any stripe, should prefer an edge in a challenge, but at the very least expect a level playing field.
Now, Axe. I know exactly what you're thinking.
"But, fairness and balance aren't realistic!" You know what? You're right. What's equally right is that
D&D Is Not A Simulation; It Is A Game. And, being a game, fairness and balance should be an option for those players that choose it. IMO, weapon specialization helps a small group of players, often with only one, or at most two, single-classed fighters have a nearly even footing in the dungeon with their adversaries. PCs are still out-classed anyway if you ask me.
Now .. assuming a group is playing AD&D 1e, then:
- Some number of gamers enjoy the challenge of playing the underdog in AD&D.
No one gets to say how others may enjoy playing AD&D.
Some number of DMs allow weapon specialization in an attempt to infuse some fairness into low-level AD&D. Some DMs do it for other reasons.
A player with weapon specialization must use their "freak'n brain" for their character to survive.
Axe, if you want to argue against weapon specialization, then go for it. Go for it in the manner of Foster, PJ and others. That is, attack the concept from it's mechanical ramifications within the game. If, however, you chose to continue to cast negative aspersions upon players that don't play AD&D how you think they should, then I'm going to take that Sister Mary Elephant ruler of yours and ......
C'mon, if they're playing 1e, then they have it at least 90% right already.
