Re: What MUST you include to be considered playing 1E AD&D
Posted: Sat Sep 11, 2010 9:09 pm
Dice, paper, pencil, a couple people and the rulebooks that say AD&D on 'em.
- Wheggi
- Wheggi
http://knights-n-knaves.com/phpbb3/
Remember, though: neither Gary nor Francois Froideval wrote OA.geneweigel wrote:I wish I had a conversation about OA with Gary Gygax when OA came out! I just remember the grief on trying to figure what to with it. I had everything for Kara-Tur and it just didn't say squat to me. And I'm a major fan of samurai and Asian concepts. (I just hate anime with a passion.) What they did to the Orient was turn it into National Geographic and "authentic" where as the Occident... (to say it like George Carlin)...WAS NOT!thedungeondelver wrote:well, on discussion with Gary, anything from the UA backwards are the AD&D rules. He's stated (to me) that OA, MotP, WSG and DSG are all 2e-books-in-sheep's-clothing and that's all the authority on the matter I need.
Yup. It's Zeb Cook's baby.thedungeondelver wrote:Remember, though: neither Gary nor Francois Froideval wrote OA.
This mirrors my own tastes, by the way. I love feodal Japan, and some major aspects of Japan's culture. I can't stand kawaii (cult of the cute) and everything that surrounds it, which includes most anime/manga, hello kitty and all that bull.geneweigel wrote:I'm a major fan of samurai and Asian concepts. (I just hate anime with a passion.)
I am not Zeb's biggest fan, but I always thought Oriental Adventures was the right kind of crazy.Odhanan wrote:Yup. It's Zeb Cook's baby.thedungeondelver wrote:Remember, though: neither Gary nor Francois Froideval wrote OA.
It's kind of funny to see this on your list when no one else has mentioned it and it is in fact one of the most commonly-changed rules in games that still consider themselves "AD&D."AxeMental wrote:4. Initiative (d6 high role goes first side A vs. side B)
Well, I suppose you could do a low role goes first method (like Gary's d10), but I still think you need a role side A vs side B (vs. say 3Es system) and can't leave this up to some other method like a DMs call. PBiddy once mentioned the Trolls played 1E "back in the day" without dice. How? Thats not 1E.T. Foster wrote:It's kind of funny to see this on your list when no one else has mentioned it and it is in fact one of the most commonly-changed rules in games that still consider themselves "AD&D."AxeMental wrote:4. Initiative (d6 high role goes first side A vs. side B)
Maybe using the JE Holmes' edit of BD&D method - assign a Dex score to monsters (or use what's printed) and compare to characters, high side goes first, d6 resolves ties.AxeMental wrote:Well, I suppose you could do a low role goes first method (like Gary's d10), but I still think you need a role side A vs side B (vs. say 3Es system) and can't leave this up to some other method like a DMs call. PBiddy once mentioned the Trolls played 1E "back in the day" without dice. How? Thats not 1E.T. Foster wrote:It's kind of funny to see this on your list when no one else has mentioned it and it is in fact one of the most commonly-changed rules in games that still consider themselves "AD&D."AxeMental wrote:4. Initiative (d6 high role goes first side A vs. side B)
We used to lose our dice a lot at school, and resorted to coin tosses and spinners and the like during lunch breaks; could have been something like that. As to the general initiative question, I think it does not matter too much as long as the general principles are in place (random die roll indicates order of action, modified by duration of actions undertaken at the game master's discretion), but to be properly playing first edition AD&D it ought to involve a 1d6, spell casting times, and a segmented round for movement.AxeMental wrote: Well, I suppose you could do a low role goes first method (like Gary's d10), but I still think you need a role side A vs side B (vs. say 3Es system) and can't leave this up to some other method like a DMs call. PBiddy once mentioned the Trolls played 1E "back in the day" without dice. How? That's not 1E.
I remember using number two pencils with 1 thru 6 notches in them.Matthew wrote: We used to lose our dice a lot at school, and resorted to coin tosses and spinners and the like during lunch breaks; could have been something like that.
What's really interesting is, that, if Gary didn't have his falling out with TSR around the same time, I suspect the aborted AD&D expansion would still have had a lot of Zeb Cook's input. Based on UA and the last issues of Gary's column, I think he and Jeff Grubb along with Frank Mentzer would have been the chief co-writers of that expansion. (I suspect Gary would not have undertaken it all himself because of his Hollywood and other commitments, although I suspect whatever resulted would have had a strong editing like I've seen on most of EGG's projects. I also think Francois might have also been involved--although based on comments said elsewhere I suspect language translation was a big problem involving the original manuscript).Vigilance wrote:I am not Zeb's biggest fan, but I always thought Oriental Adventures was the right kind of crazy.Odhanan wrote:Yup. It's Zeb Cook's baby.thedungeondelver wrote:Remember, though: neither Gary nor Francois Froideval wrote OA.
I strongly disagree. I'd guess 95+% of AD&D games I've played in over the years (including those GM'd by the likes of Gary Gygax and Rob Kuntz) did not handle initiative that way, so any definition that would exclude those games is of no use or value to me (or, I suspect, much of anyone else, except the haters who like to "prove" that no one ever really" played AD&D because it's a terrible game so we should all now play C&C/LL/S&W/Hackmaster/4E/Pathfinder/T&T/Savage Worlds/GURPS/whatever instead because it's so objectively better). Initiative is, along with perhaps unarmed combat, probably THE most widely house-ruled aspect of the game -- I don't think I've ever played under 2 different GMs who handled it exactly the same way, even those who claimed to be following the rules in the book exactly.Matthew wrote:but to be properly playing first edition AD&D it ought to involve a 1d6, spell casting times, and a segmented round for movement.