Awarding of Experience
Posted: Sun May 30, 2010 8:14 am
I've recently been making the extra effort to awarding of experience as close to BTB as possible. I find it has had a good effect in our group on game play.
In a recent session, the players ended in a safe place in the dungeon. In between sessions, I calculated XP. One of the PCs reached enough XP to advance to 3rd level based on the monster XP he earned alone (I didn't award any treasue XP as the party hadn't safely returned). When the next session began the party returned to home base, killing some wandering monsters on the way, and this PC leveled up. I awarded him treasure XP for treasure earned in the previous session when he returned to town (but not for the wandering monsters killed). However, this may contradict this ALL CAPS statement on p. 86 of the DMG:
ONCE A CHARACTER HAS POINTS WHICH ARE EQUAL TO OR GREATER THAN THE MINIMUM NUMBER NECESSARY TO MOVE UPWARDS IN EXPERIENCE LEVEL, NO FURTHER EXPERIENCE POINTS CAN BE GAINED UNTIL THE CHARACTER ACTUALLY GAINS THE NEW LEVEL.
In maintaining BTB and fairness, I ruled that a PC could no longer earn XP for slaying monsters (no XP for this sessions wandering monsters) or for acquiring and cashing in NEW treasure until he leveled up? But, I did award treasure XP for treasure cashed in that came from before he reached engough experience to level up. I like this ruling and will probably stick with it going forward.
I'm curious if anyone here would rule differently and how?
In a recent session, the players ended in a safe place in the dungeon. In between sessions, I calculated XP. One of the PCs reached enough XP to advance to 3rd level based on the monster XP he earned alone (I didn't award any treasue XP as the party hadn't safely returned). When the next session began the party returned to home base, killing some wandering monsters on the way, and this PC leveled up. I awarded him treasure XP for treasure earned in the previous session when he returned to town (but not for the wandering monsters killed). However, this may contradict this ALL CAPS statement on p. 86 of the DMG:
ONCE A CHARACTER HAS POINTS WHICH ARE EQUAL TO OR GREATER THAN THE MINIMUM NUMBER NECESSARY TO MOVE UPWARDS IN EXPERIENCE LEVEL, NO FURTHER EXPERIENCE POINTS CAN BE GAINED UNTIL THE CHARACTER ACTUALLY GAINS THE NEW LEVEL.
In maintaining BTB and fairness, I ruled that a PC could no longer earn XP for slaying monsters (no XP for this sessions wandering monsters) or for acquiring and cashing in NEW treasure until he leveled up? But, I did award treasure XP for treasure cashed in that came from before he reached engough experience to level up. I like this ruling and will probably stick with it going forward.
I'm curious if anyone here would rule differently and how?