SemajTheSilent wrote:I have a singular question for those here who think each die rolled is individually adjusted for CON:
PHB page 19 wrote: 2. Total the sum of all dice so rolled and adjust for constitution.
If the individual die are adjusted for CON, as Lord Cias purports, then why does the above statement call for a totalling, and
then adjusting for CON? How can you adjust for CON after the dice rolls are totalled?
This is the question I was raising earlier, and I backed away from that position when Cias reminded us about the note at the end of the Con table that says the Con bonus is added to each hit die.
Now that I've spent some more time thinking about it, I think I'm moving back to my original position on this, that Con isn't added to every die for a multiclass, but only to the sum of those dice.
What we are talking about here is "hit die type." Hit die type for a single class character is a d4, d6, d8, or a d10.
But what is a hit die type for a multiclass character? IMO, its the "sum total of all hit dice appropriate to each class, adjusted by Con, divided by the number of classes." There is no distinction made in the text between how to roll hit points for a 1st level multiclass characters versus a multiclass character that gains xp and levels. It works the same regardless of level IMO.
Thus, when we "adjust for constitution," we are adjusting the overall hit die type, which is essentially different for a multiclass than for a single class, since it involves a formula for each level rather than a simple, single die roll as per a single class character.
No where does it state "roll the die (or dice) appropriate for the
one class that has gained a level." It states, "roll the die (or dice) appropriate
to each class that the character is professing." Further, step #2 states "total the sum of all dice so rolled." This second step makes no sense whatsoever for any class except multiclass rangers (monks can't multiclass), and then only at 1st level, since its talking about totalling all dice rolled. Only in the case of the 1st level ranger are more than one dice rolled for hit points. Thus, the language of step 2 makes alot more sense if we are talking about rolling mulitple dice
for each class every time multiclassed character gains a level in one of his classes.
Thus, I would say the formula for a multiclass character to level up and gain hit points would look like this:
Multiclassed character with 2 classes:
(((class1 HD type) + (class2 HD type)) +Con)/2
Multiclassed character with 3 classes:
(((class1 HD type) + (class2 HD type)) + (class3 HD type) +Con)/3
Now, whether or not this is the most elegant solution, or the "best" solution, is another debate entirely IMO. The question is "what is the RAW" first, and then we move on to questions of what might work better.
EDIT: Fixed my typo.