Page 1 of 1
Burning oil damage
Posted: Fri Oct 04, 2013 12:29 pm
by rredmond
Why can't I find this in the books.
I know that oil can be hurled and lit with a torch. Then there's initial damage, and continued damage, but I can't find the rule anywhere.
Please help kind sirs!
--Ron--
Re: Burning oil damage
Posted: Fri Oct 04, 2013 12:33 pm
by Falconer
Re: Burning oil damage
Posted: Fri Oct 04, 2013 12:39 pm
by rredmond
Trust axe to use "weaponized" no wonder my searches weren't working.
You can delete this topic if you like, and THANKS!
Re: Burning oil damage
Posted: Fri Oct 04, 2013 1:03 pm
by Falconer
He is known for his flowery speech, indeed.
Re: Burning oil damage
Posted: Sun Oct 06, 2013 11:27 pm
by AxeMental
Trash talking the man when he's on vacation! Dammmmmmnnnnnnn!!!!!

Re: Burning oil damage
Posted: Mon Oct 07, 2013 10:39 am
by genghisdon
rredmond wrote:Why can't I find this in the books.
I know that oil can be hurled and lit with a torch. Then there's initial damage, and continued damage, but I can't find the rule anywhere.
Please help kind sirs!
--Ron--
DMG page 64; 2d6, then d6 the next round or d3 on a splash
Which is quite a bit. One might want to use classic/B/X figures of d8 instead
Re: Burning oil damage
Posted: Fri Feb 07, 2014 12:26 pm
by Benoist
genghisdon wrote:
DMG page 64; 2d6, then d6 the next round or d3 on a splash
Which is quite a bit. One might want to use classic/B/X figures of d8 instead
Best mothef*cking weapon in a low-level party's arsenal, if you ask me, though the actual use should not be careless, lest you kill yourself as well, cut off your own escape routes, and so on, so forth. It's the starting levels' "Holy Hand Grenade", so to speak.
Also, one of the reasons MUs don't necessarily have to suck and hide.
Re: Burning oil damage
Posted: Fri Feb 07, 2014 12:31 pm
by Flambeaux
Benoist wrote:genghisdon wrote:
DMG page 64; 2d6, then d6 the next round or d3 on a splash
Which is quite a bit. One might want to use classic/B/X figures of d8 instead
Best mothef*cking weapon in a low-level party's arsenal, if you ask me, though the actual use should not be careless, lest you kill yourself as well, cut off your own escape routes, and so on, so forth. It's the starting levels' "Holy Hand Grenade", so to speak.
Also, one of the reasons MUs don't necessarily have to suck and hide.
And even more impressive when a couple dozen are loaded onto an Improvised Explosive Donkey. Just ask Mythmere what that did to Mythrus Tower one year.
