drowning
Posted: Wed Sep 11, 2013 3:35 pm
Where are the drowning rules covered again (I thought they were in the DMG, must be missing them)? thanks
http://knights-n-knaves.com/phpbb3/
http://knights-n-knaves.com/phpbb3/viewtopic.php?f=8&t=11750
Also http://www.knights-n-knaves.com/phpbb3/ ... 22&p=80421A4 pg 9 wrote:Swimming and Drowning:
Unencumbered characters can swim underwater 100’ per
round (or 10 ten-foot squares on the detail map): in other
words, 10‘ a segment. Encumbered characters (for example,
any person holding anything in one of his or her hands) cut
movement by 1/3. A character may remain underwater without
drowning (“hold his breath”) for a number of segments equal
to his or her constitution score. Thus, a character with a 16
constitution could remain underwater for 16 segments and
could swim 160‘, or 16 squares. After 16 segments (in that
character’s case), the character would cease all activity and
would begin to drown. Drowning takes 3-18 segments, and
during this period the character can do nothing but writhe in
panic, though it is possible he or she could be dragged to
safety. Such a saved character will suffer hit points of damage
equal to the number of segments spent drowning. If not
brought to air before the segments of drowning are up, the
character is dead. If any cure spell is cast on the character
within 5 rounds of death, the character will revive to the 1 hit
point level. One breath of air taken, for example, from a sealed
scroll case or worm tube (see below), will enable a swimmer to
remain underwater for another time period equal in segments
to his or her constitution score.