Magic-user/Thief...Ranger?
- thedungeondelver
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Magic-user/Thief...Ranger?
I'm thinking: if you have a half-elf, NG, who has the right stats, would this be do-able? I mean ultimately the ranger is a subset of fighter; and yes this would be very munchkiny but I don't know that it would be entirely impermissible, by the book.
Re: Magic-user/Thief...Ranger?
If it were btb, then it would have been included in the book. So, I'd have to say, "not btb".
I'll add that I might allow it in my game, munchkiny or not. The player would have to suggest it; I wouldn't.
I'll add that I might allow it in my game, munchkiny or not. The player would have to suggest it; I wouldn't.
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell
- thedungeondelver
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Re: Magic-user/Thief...Ranger?
Yeah; this is probably one of those things that you'd have seen go to Ask the whatever in Dragon...I'd say...allow at table, definitely non-BTB.TRP wrote:If it were btb, then it would have been included in the book. So, I'd have to say, "not btb".
I'll add that I might allow it in my game, munchkiny or not. The player would have to suggest it; I wouldn't.
Hell, this thread can get moved come to think of it.
Re: Magic-user/Thief...Ranger?
I'd allow it on a one shot basis, whats the harm. As a NPC its totally allowable IMO (rare of course).
"I prefer dangerous freedom over peaceful slavery."
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Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
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Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
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Re: Magic-user/Thief...Ranger?
Yeah, this is for a bounty-hunter NPC. Perfect blend - tracking, stealth, magic utility to back it up...throw in the various demi-human boni and you've got a real world-beater of an NPC here.
Lord I wonder what the XP value is gonna be...
Lord I wonder what the XP value is gonna be...
Re: Magic-user/Thief...Ranger?
On a similar note, I recall looking for magic-user/ranger a few weeks ago and couldn't find it explicitly presented as a legal combination. Having said that, I would likely allow it (and the mu/t/r) if the player had a good backstory and especially if the group were small (1-4 players).
Davy Brown, Davy Brown
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Re: Magic-user/Thief...Ranger?
ranger/magic-user is in the UA errata, but R/M/T or R/M/C isn't.
"There are more things, Lucilius, that frighten us than injure us; and we suffer more in imagination than in reality" - Seneca.
Re: Magic-user/Thief...Ranger?
Ah, that explains why I missed it. I never read or use that book.EOTB wrote:ranger/magic-user is in the UA errata, but R/M/T or R/M/C isn't.
Davy Brown, Davy Brown
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Re: Magic-user/Thief...Ranger?
I would not allow this combo as-is, or even a "normal" Ranger/Thief for one simple reason, it makes no sense when you consider the archetypes.
The Ranger is a rural/wild class, usually a guy who was born and spent most of his life around the woods and nature. A grizzled survivor/prepper type who doesn't quite fit in polite, urbane company and has little patience for effete city folk.
The Thief is the ultimate urban class in AD&D. Most thieves have lived their whole lives in large towns or cities and are like fishes out of water out in the boondocks.
A Ranger/Thief Is like mixing two opposites. Makes no more sense than a Barbarian/Magic-user.
That said however, I would allow a Ranger/Thief with some limitations if what the player wishes is to have a sneaking, athletic, backstabbing version of a normal Ranger. A guy who isn't a contradictory wood scout who ventures into the city to crack open safes and steal purses, but rather a wilderness warrior/infiltratror.
This would mean doing away with the Open Locks and Pick Pockets skills completely. Find and Remove Traps would work only for rural/nature ones like covered pits and rope snares, not modern mechanical pressure plates and that kind of thing. And of course, standard armor limitation and effects on all Thief skills would still apply.
With the strings attached mentioned above, Ranger/Magic-user being a legit BtB combo (and one that makes sense IMHO, since normal Rangers can use sorcery, it just means this one has chosen to concentrate on his magic studies more) I'd say a Ranger/Magic-user/Thief is permissible. And I don't feel it would be munchkiny, besides loosing some Thief abilities and reduced armor options, the poor bastard will be chugging along slowly and requires 5,900 to 6,000 XP just to get to effective 2nd level.
The Ranger is a rural/wild class, usually a guy who was born and spent most of his life around the woods and nature. A grizzled survivor/prepper type who doesn't quite fit in polite, urbane company and has little patience for effete city folk.
The Thief is the ultimate urban class in AD&D. Most thieves have lived their whole lives in large towns or cities and are like fishes out of water out in the boondocks.
A Ranger/Thief Is like mixing two opposites. Makes no more sense than a Barbarian/Magic-user.
That said however, I would allow a Ranger/Thief with some limitations if what the player wishes is to have a sneaking, athletic, backstabbing version of a normal Ranger. A guy who isn't a contradictory wood scout who ventures into the city to crack open safes and steal purses, but rather a wilderness warrior/infiltratror.
This would mean doing away with the Open Locks and Pick Pockets skills completely. Find and Remove Traps would work only for rural/nature ones like covered pits and rope snares, not modern mechanical pressure plates and that kind of thing. And of course, standard armor limitation and effects on all Thief skills would still apply.
With the strings attached mentioned above, Ranger/Magic-user being a legit BtB combo (and one that makes sense IMHO, since normal Rangers can use sorcery, it just means this one has chosen to concentrate on his magic studies more) I'd say a Ranger/Magic-user/Thief is permissible. And I don't feel it would be munchkiny, besides loosing some Thief abilities and reduced armor options, the poor bastard will be chugging along slowly and requires 5,900 to 6,000 XP just to get to effective 2nd level.
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grodog
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Re: Magic-user/Thief...Ranger?
And it's not even in that book, really just in the errata published in Dragon 103 (which will appear in the new reprint, too, seemingly).Chainsaw wrote:Ah, that explains why I missed it. I never read or use that book.EOTB wrote:ranger/magic-user is in the UA errata, but R/M/T or R/M/C isn't.
grodog
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Re: Magic-user/Thief...Ranger?
Thedungeondelver wrote:
HD: Thief
Attack Matrices: thief,
armor: limited to non to fairly bulky,
weapons: any weapon,
....a version of tracking but for urban areas (call it underworld or some such ability - maybe appropriate the thief percentage for reading obscure languages and maps for this ability and have it begin at 1st lvl.) or give him tracking as a ranger in the wilderness (for the more rustic bounty hunter) - but not both,
...and one or two applicable thief abilities at -2lvls like the assassin,
...and no spells.
BTB question aside, though I know you were attempting to find a fit here, i would write up a subclass:this is for a bounty-hunter NPC. Perfect blend - tracking, stealth, magic utility to back it up...throw in the various demi-human boni and you've got a real world-beater of an NPC here.
HD: Thief
Attack Matrices: thief,
armor: limited to non to fairly bulky,
weapons: any weapon,
....a version of tracking but for urban areas (call it underworld or some such ability - maybe appropriate the thief percentage for reading obscure languages and maps for this ability and have it begin at 1st lvl.) or give him tracking as a ranger in the wilderness (for the more rustic bounty hunter) - but not both,
...and one or two applicable thief abilities at -2lvls like the assassin,
...and no spells.
Last edited by sepulchre on Tue Dec 04, 2012 3:30 pm, edited 3 times in total.
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“Superstitions are religious forms surviving the loss of ideas. Some truth no longer known or a truth which has changed its aspect is the origin and explanation of all. The name from the Latin, superstes, signfies that which survives, they are the dead remnants of old knowledge or opinion” - Eliphas Levi (138 The History of Magic).
“Let no one wake a man brusquely for it is a matter difficult of cure if the soul find not its way back to him”, the Upanishads of ancient India ( 58 Our Oriental Heritage, Durant).
"Life is intrinsically, well, boring and dangerous at the same time. At any given moment the floor may open up. Of course, it almost never does; that's what makes it so boring" – Edward Gorey.
"The bright day is done and we are for the dark" - Shakespeare
"No lamp burns till morning" - Persian proverb.
“The living close the eyes of the dead, but it is the dead that open the eyes of the living”— Old Slavic saying.
'The best place to hide a light is in the sun' – old Arab proverb.
'To thee, thou wedding-guest!
He prayeth well who loveth well
Both man and bird and beast.
He prayeth best who loveth best,
All things both great and small:
For the dear God, who loveth us,
He made and loveth all' - Samuel Taylor Coleridge (VII Rhyme of the Ancient Mariner).
Re: Magic-user/Thief...Ranger?
EOTB wrote:ranger/magic-user is in the UA errata, but R/M/T or R/M/C isn't.
Damn, we've been playing that combo since the 80s (explicitly not allowing anything class related from UA). Cleric Ranger is listed, no MU ranger. I always thought that didn't sit right. We must have picked that up from UA and just never checked. Well, I'm sure TRP will get a chuckle out of this, being the thief acrobat he is.
Last edited by AxeMental on Sat Dec 01, 2012 1:01 am, edited 1 time in total.
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
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grodog
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Re: Magic-user/Thief...Ranger?
Sounds a bit like the Bandit from Dragon #63---may be worth checking out if that's the flavor you're looking for.sepulchre wrote:BTB question aside, though I know you were attempting to find a fit here, i would write up a subclass: Thief: HD, Attack Matrices: thief, armor: limited to non to fairly bulky, may use any weapon, a version of tracking but for urban areas (call it underworld or some such ability - maybe appropriate the thief percentage for reading obscure languages and maps for this ability and have it begin at 1st lvl.), or give him tracking as a ranger in the wilderness, and give him a few applicable thief abilities at -2lvls like the assassin, and no spells.
grodog
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/
grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/
grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill
Re: Magic-user/Thief...Ranger?
As you said once, Axe, "There's some great stuff in UA."AxeMental wrote:Damn, we've been playing that combo since the 80s (explicitly not allowing anything class related from UA). Cleric Ranger is listed, no MU ranger. I always thought that didn't sit right. We must have picked that up from UA and just never checked. Well, I'm sure TRP will get a chuckle out of this, being the thief acrobat he is.
Davy Brown, Davy Brown
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
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genghisdon
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Re: Magic-user/Thief...Ranger?
I'd allow it in an open game (or if I was using the UA, which, without the aweful dragon "errata" isn't really clear about what is fair game). I've generally been playing PH only for PC's for the last few years however.I actually prefer adding stuff like the bandit class instead.
The bandit is pretty well done, not over powered/munchkin like many dragon (including UA) classes are/were.
Since this is the BTB AD&D section, it's NOT BTB however. Neither MU or Thief, let alone both added to ranger.
The bandit is pretty well done, not over powered/munchkin like many dragon (including UA) classes are/were.
Since this is the BTB AD&D section, it's NOT BTB however. Neither MU or Thief, let alone both added to ranger.
