Brief question: statting out a thieves' guild
- thedungeondelver
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Brief question: statting out a thieves' guild
I'm thinking treasure type A, with J,K,L,M for the individuals. Of course that Type A stash is well hidden and trapped.
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grodog
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Re: Brief question: statting out a thieves' guild
Sounds good to me, Bill: Bandits are M, with A in lair.
grodog
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- thedungeondelver
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Re: Brief question: statting out a thieves' guild
You know, yeah, you're right.grodog wrote:Sounds good to me, Bill: Bandits are M, with A in lair.
'course this is a small guild located in...ah, but that would give the surprise away
So naturally I'll divide the treasure quite a bit as it's a smaller number of thieves.
- northrundicandus
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Re: Brief question: statting out a thieves' guild
Be sure to put more than just thieves in there. Guilds surely need more than just footpads. Lots of iron-clad muscle might be required for some guild work, along with a few Magic-Users and a Cleric or two. Surely there's a God of Thieves in your campaign? 
Those Magic-Users might even have a charmed monster or two - oh my! A guild could have quite a few uses for certain charmed monsters...
Those Magic-Users might even have a charmed monster or two - oh my! A guild could have quite a few uses for certain charmed monsters...
Re: Brief question: statting out a thieves' guild
While reading North's post all I could think is "Baboons. All thieves' guilds need violent trained baboons."
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An old school role-playing game periodical with a focus on adventure design
Stephen Colbert: “What would you do, when coming up with your character you roll six rolls of three six-sided dice to come up with your character”
Joe Magliano: “There’s a new way now where you roll 4d6 and you take away the lowest.”
Stephen Colbert: “Really? That’s for children!”
Re: Brief question: statting out a thieves' guild
There's a section on guilds in CDD4 you might be interested in - paired with the Bandit & Treasure hoards it should give a good variety of members and their treasure.
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genghisdon
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Re: Brief question: statting out a thieves' guild
I think it depends quite a bit on the size & location of the guild, as well as the levels of the members. A isn't a bad general placeholder, although bandits are likely a tougher encounter most of the time & have less opportunity to spend their coin in the wilderness.
EDIT: I see that's been taken into account
EDIT: I see that's been taken into account
