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Setting traps

Posted: Mon Oct 01, 2012 6:40 pm
by AxeMental
What do you role to see if this is successful again? Is it FRT? I know you draw it out, but then what?

Re: Setting traps

Posted: Mon Oct 01, 2012 11:19 pm
by thedungeondelver
AxeMental wrote:What do you role to see if this is successful again? Is it FRT? I know you draw it out, but then what?
I know I read somewhere in the DMG about thieves being able to lay traps.

I think you'd just use Find/Remove Traps.

Re: Setting traps

Posted: Tue Oct 02, 2012 3:43 pm
by vargr1105
I don't think setting a trap should require any type of roll. Th PC either knows how to do it (for each specific type of trap) or he doesn't. Checking if an NPC or Monster falls into a trap is matter for GM saving throws and ability checks.

Re: Setting traps

Posted: Tue Oct 02, 2012 3:47 pm
by Juju EyeBall
I think I'd rule that if you can't disarm a trap then you can set/reset that same trap without setting it off.

If you'd previously disarmed it then reset with no roll.
If you find it disarmed and wish to set it, roll same as disarm.

Re: Setting traps

Posted: Tue Oct 16, 2012 6:39 pm
by rogatny
It's same as FRT.

Fun trivia: unlike every other thief ability, assassins set traps at two levels of ability HIGHER than thieves.

Re: Setting traps

Posted: Tue Oct 16, 2012 8:21 pm
by deathanddrek
Page 20 DMG, there's only four paragraphs, just give it a read since there are more important things to do with level at which you roll (edit: rogatny mentioned this!), attempts permitted, the penalty for failure, etc, but the thing that has always leaped out for me is: "Whenever a thief or assassin character desires to set a trap, require him or her to furnish you a simple drawing to illustrate how the trap will function."