Setting traps

Questions and discussion about AD&D rules, classes, races, monsters, magic, etc.
Post Reply
User avatar
AxeMental
Uber-Grognard
Posts: 15105
Joined: Mon Sep 12, 2005 7:38 am
Location: Florida

Setting traps

Post by AxeMental »

What do you role to see if this is successful again? Is it FRT? I know you draw it out, but then what?
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison

Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant

User avatar
thedungeondelver
Intergalactic demander
Posts: 9798
Joined: Sat Sep 10, 2005 7:40 am
Location: ameriʞa

Re: Setting traps

Post by thedungeondelver »

AxeMental wrote:What do you role to see if this is successful again? Is it FRT? I know you draw it out, but then what?
I know I read somewhere in the DMG about thieves being able to lay traps.

I think you'd just use Find/Remove Traps.
"Peace Is Our Profession"
"Relativism is flatfooted, and orthodoxy packs one hell of a punch." - Kellri
you pretend to be living inside a classic fairy tale
Jump up my ass, you strange mother fucker.

Image

vargr1105
Veteran Member
Posts: 299
Joined: Wed Jul 18, 2012 3:58 pm

Re: Setting traps

Post by vargr1105 »

I don't think setting a trap should require any type of roll. Th PC either knows how to do it (for each specific type of trap) or he doesn't. Checking if an NPC or Monster falls into a trap is matter for GM saving throws and ability checks.

User avatar
Juju EyeBall
Uber-Grognard
Posts: 8081
Joined: Tue Mar 11, 2008 1:22 pm

Re: Setting traps

Post by Juju EyeBall »

I think I'd rule that if you can't disarm a trap then you can set/reset that same trap without setting it off.

If you'd previously disarmed it then reset with no roll.
If you find it disarmed and wish to set it, roll same as disarm.
The DUNGEON MASTERS GUIDE City of Brass cover is good and bad at the same time. While its very representational of a high level adventure, it sends a clear message to the dumb: Satan is going to cornhole Miss USA with a big red member and theres nothing science or the military can do about it. - Gene Weigel
Philotomy Jurament wrote:
TRP wrote:I miss the old ways and worshiping the old gods.
I seldom bother; they don't listen, they just sit there, strong and dumb, on their mountain.
Gygax Games Gail Gary JRT

>>>>>>>
I made some tables for record-keeping and other things. You can find them here

User avatar
rogatny
Uber-Grognard
Posts: 4754
Joined: Mon Sep 12, 2005 2:47 pm
Contact:

Re: Setting traps

Post by rogatny »

It's same as FRT.

Fun trivia: unlike every other thief ability, assassins set traps at two levels of ability HIGHER than thieves.
"I woke up in a Soho doorway
A policeman knew my name
He said you can go sleep at home tonight
If you can get up and walk away"

User avatar
deathanddrek
Uber-Grognard
Posts: 1261
Joined: Sun Aug 15, 2010 8:50 pm
Contact:

Re: Setting traps

Post by deathanddrek »

Page 20 DMG, there's only four paragraphs, just give it a read since there are more important things to do with level at which you roll (edit: rogatny mentioned this!), attempts permitted, the penalty for failure, etc, but the thing that has always leaped out for me is: "Whenever a thief or assassin character desires to set a trap, require him or her to furnish you a simple drawing to illustrate how the trap will function."

Post Reply