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Analysis of AD&D Treasure Types

Posted: Thu Aug 09, 2012 9:51 pm
by robertsconley
So I looked at AD&D treasures including making a list of monsters categorized by treasure type. The big change is that many monsters have multiple treasure types. Including multiple instances of the same treasure type, for example Q (x10) meaning multiply the Q treasure type by ten.

Again the idea is not to figure out why Gygax assigned specific treasure types to individual monster but rather to understand the treasure types themselves.

List of monsters by Treasure Type
http://www.batintheattic.com/downloads/ ... _Types.doc

I kept the list in a word doc so you can edit it as you see fit.

A is no longer the Man Treasure Type, is not commonly used either being reserved for the Lich, Locathah, Men Bandits, Squid Giant, and Troglodytes

B to F are still pretty much like their OD&D counterpart with the same rough ascending order of value.

G is no longer just for dwarves. Elves are thrown in as well as a bunch of other creatures.

Interestingly the Roc has been removed from I but more creatures were assigned to this treasure type than OD&D. It also was used a lot with creatures with multiple treasure types, probably because of the Gem and Jewelry values.

H is still the hoard treasure for Dragons. Interesting the white dragons don't get this treasure type. Along with the Dragons the Archdevil Geryon and the Guardian Naga have this treasure type.

Now to the new types

J to N are meant to be assigned to individual monsters. When listed as part of a lair it looks to be incidental treasure. This especially clear for the various varieties of Giant Spiders.

O and P are low value coin treasure types, O is copper and silver, while P is silver and electrum

Q is a used a lot and in conjunction with other treasure types, It is the Gem treasure type.

R treasure type is similar to G but without any magic items.

S is the potion treasure type

T is the Scroll treasure type

U is a high value treasure type with Gems, Jewelry and magic items.

The elite monsters that get this are Orcus, Asmodeus, Tiamat the Chromatic Dragon, and interestingly enough Ixitxachitl Guards and Androsphinxs.

V is just magic items

W is similar to G and R but with map instead of magic items. It only used for the Men, Buccaneers.

X is miscellaneous magic items plus a potion, it been assigned to a lot of monster in conjunction with other treasure types.

Y is just gold pieces

Z is similar to H with a smaller number of magic items the monsters that get this are Men Dervishes, Men Nomads, and Will-o-the-wisp. Looks like there is a lot of wealth hidden underneath those camel sacks.

Re: Analysis of AD&D Treasure Types

Posted: Sat Aug 11, 2012 12:17 am
by thedungeondelver
I am glad of this post. I often think a lot about the treasure tables and will treat the thing as a mini-game unto itself. Programs help, but in general I like just turning over some dice to see what comes out. Stock up a full dragon's lair, for example, or see what might be in a full bandit's hideout.

I have occasioned to see some downright odd things pop up and wonder how I'd use it if I actually took that outcome and ran with it (Kobold lair that contains artifact-level power miscellaneous magic items, for example).

Re: Analysis of AD&D Treasure Types

Posted: Sat Aug 11, 2012 2:45 pm
by Planet Algol
thedungeondelver wrote:I am glad of this post. I often think a lot about the treasure tables and will treat the thing as a mini-game unto itself. Programs help, but in general I like just turning over some dice to see what comes out. Stock up a full dragon's lair, for example, or see what might be in a full bandit's hideout.

I have occasioned to see some downright odd things pop up and wonder how I'd use it if I actually took that outcome and ran with it (Kobold lair that contains artifact-level power miscellaneous magic items, for example).
...Gollum

Re: Analysis of AD&D Treasure Types

Posted: Sat Aug 11, 2012 9:05 pm
by grodog
thedungeondelver wrote:I am glad of this post. I often think a lot about the treasure tables and will treat the thing as a mini-game unto itself. [snip] in general I like just turning over some dice to see what comes out. Stock up a full dragon's lair, for example, or see what might be in a full bandit's hideout.
Glad to hear I'm not the only one who does that from time to time ;)
thedungeondelver wrote:I have occasioned to see some downright odd things pop up and wonder how I'd use it if I actually took that outcome and ran with it (Kobold lair that contains artifact-level power miscellaneous magic items, for example).
I used to fudge these kinds of overly-powerful finds, but as the years have gone by, I've worried less and less about them, and roll with the punches that the dice throw my way. Plus, it's always more fun to actually have some of the more powerful magic items actually in play. And, in my case, as often as not, artifacts of one power level or another, too :D

Re: Analysis of AD&D Treasure Types

Posted: Sat Aug 11, 2012 11:13 pm
by Planet Algol
I always get excited when I dice up treasure hoards!

"A +5 defender on the first dungeon level?!?!" is awesome when one party misses it and than another later, different group finds it.

Re: Analysis of AD&D Treasure Types

Posted: Tue Aug 14, 2012 2:18 pm
by thedungeondelver
Planet Algol wrote:I always get excited when I dice up treasure hoards!

"A +5 defender on the first dungeon level?!?!" is awesome when one party misses it and than another later, different group finds it.
Hey, consider Spiral Castle - a 1st level magic-user and a 1st level fighter found a +5 Holy Avenger in there! :D

There was I recall a bunch of Goblins who had a sickly, demented halfling in possession of a certain magic-item living in their caves.