AD&D Combat Mechanics

Questions and discussion about AD&D rules, classes, races, monsters, magic, etc.
Post Reply
kilted-yaksman
Veteran Member
Posts: 161
Joined: Mon Mar 26, 2012 2:47 pm

AD&D Combat Mechanics

Post by kilted-yaksman »

Hi all,

My group wants to take a spin at by-the-book AD&D combat including weapon speeds, castIng times, etc, etc. It has been many moons since I've done this myself.

Can anyone recommend a real lucid introduction to this somewhere in pdf or the interwebs that I could pass along?

Thank you.

vargr1105
Veteran Member
Posts: 299
Joined: Wed Jul 18, 2012 3:58 pm

Re: AD&D Combat Mechanics

Post by vargr1105 »

There is PDF called "A.D.D.I.C.T." floating around that reads like a scholarly analysis of AD&D1e combat complete with bibliographical notes worthy of an academic essay.

I only read a couple of pages (initiative/surprise), so I do not know if it delves into all the facets of AD&D combat you mentioned. But it might be worth checking out.

User avatar
Matthew
Master of the Silver Blade
Posts: 8049
Joined: Tue Oct 10, 2006 4:42 pm
Location: Kanagawa, Japan
Contact:

Re: AD&D Combat Mechanics

Post by Matthew »

There are about half a dozen interpretations of how it works, but you might find this link useful: [AD&D] Surprise & Initiative.
[i]It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.[/i]

– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)

Post Reply