Crocodile Damage
Re: Crocodile Damage
Perhaps the 1d12 should represent a per round damage, with automatic death after a few rounds, for the death roll.
"There are more things, Lucilius, that frighten us than injure us; and we suffer more in imagination than in reality" - Seneca.
Re: Crocodile Damage
While I'm definitely in line with this:
Sure, a "single attack" might not be more heinous than gross weapon damage from a hand axe to the hip-bone, but with a little narration, especially on a fatal damage roll, that "bite" could be turned into the capturing, rolling, drowning, etc. all in one fell swoop. The damage, then, is the distillation of the overall brutality and swiftness of the croc, rather than the power of its jaws and other attacks (though the power of a croc's jaws is nothing to sneeze at, of course).
This is the kind of stuff that gets me back into the mood for abstract combat, after my recent reading of the various HarnMaster editions (which- while I like HM- I don't think could handle any kind of croc attack with any kind of grace at all).
I also think that taken (perhaps very) abstractly, the idea of more damage for the croc is a way of seeing it as a pure killing machine, able to quickly kill the average human and without an ounce of thought or a moment of hesitation.T. Foster wrote:I'm also dubious that getting smacked by a crocodile tail is something that would be more damaging on average than getting stabbed by a longsword or cleft by a battle axe
Sure, a "single attack" might not be more heinous than gross weapon damage from a hand axe to the hip-bone, but with a little narration, especially on a fatal damage roll, that "bite" could be turned into the capturing, rolling, drowning, etc. all in one fell swoop. The damage, then, is the distillation of the overall brutality and swiftness of the croc, rather than the power of its jaws and other attacks (though the power of a croc's jaws is nothing to sneeze at, of course).
This is the kind of stuff that gets me back into the mood for abstract combat, after my recent reading of the various HarnMaster editions (which- while I like HM- I don't think could handle any kind of croc attack with any kind of grace at all).
Re: Crocodile Damage
How cool. WTF didn't that make the cut I wonder. Great stuff. It really gives flavor to these guys, something worth fearing.Chainsaw wrote:Extremely helpful.
Oh, it's making the "cut" for my AD&D game.T. Foster wrote:Sadly, the vorpal attack didn't make the cut for AD&D.
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
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genghisdon
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Re: Crocodile Damage
noMatthew wrote:Do crocodiles even use their tails to attack in reality?
they could be troublesome to an attacker, but they aren't an offensive tool the croc employs. It's certainly not deserving of an attack sequence entry, although it could be made into a special defense/alternate attack form.
gripping/grappling bite, followed by drowning/death rolls is the way it attacks man sized prey. Jaw/bite power IS what a croc is about, their bite strength is enormous, a person is extremely unlikely/impossible to escape via strength.