
I've been contemplating a sea adventure (sort of a Golden Voyage of Sinbad meets Hurratio Horneblower). With multiple dungeons spread out on land, underwater etc. This will involve some needed rules related to boat on boat battles.
Curious what can be gleaned as BTB regarding combat related to sailing and oared vessels, and what rules DMs have come up with to make combat somewhat consistant as it relates to sea adventuring. Has anyone brought in outside sea battle rules from other games to 1E?
For instance, 1. what AC do you give a ships hull typically and why (lets say a medium sized merchant ship)?
2. when you assign HPs is that for each general area or spread out over the entire length?
3. How do you handle speed factors, balistas and catapults (what sort of damage would a boulder hitting the deck do exactly to the integrity of a ship? etc.
What sorts of things have you experimented with (greek fire, ramming etc.)