Improved Sleep (Enchantment/Charm) (Level 2)
Range: 30 yards + 10/level
Duration: 1 turn/level
Casting Time: 2
Area of Effect: Special
Saving Throw: None
This spell is similar to the 1st level spell Sleep. It can affect creatures of up to 6+4 HD, and affects a total of 4d4 Hit dice or levels. It is otherwise identical to the 1st level spell Sleep.
Opinions please?
A Player Proposed Spell
A Player Proposed Spell
If encounters were balanced, half the party would die every fight.
- hjmartin70
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Re: A Player Proposed Spell
I think I would put it with the other mid-level nuke spells of Fireball and Lightning Bolt at third level.
- I'm perfectly serious, and don't call me Shirley.
Re: A Player Proposed Spell
I'd go even further up the ladder to 4th-level spell. It's potentially deadlier than the ball and the bolt.hjmartin70 wrote:I think I would put it with the other mid-level nuke spells of Fireball and Lightning Bolt at third level.
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell
Re: A Player Proposed Spell
I concur – looks fine, but should be a 3rd or 4th level spell.
Behold as he enters the clearing
Planet Iommi is nearing!
"AD&D: It's got a cop motor, a four hundred and forty cubic inch plant. It's got cop tires, cop suspensions, cop shocks. It's a model made before catalytic converters, so it'll run good on regular gas. It's the best."
- EOTB
Planet Iommi is nearing!
"AD&D: It's got a cop motor, a four hundred and forty cubic inch plant. It's got cop tires, cop suspensions, cop shocks. It's a model made before catalytic converters, so it'll run good on regular gas. It's the best."
- EOTB
Re: A Player Proposed Spell
Fourth sprung to mind for me as well.TRP wrote:I'd go even further up the ladder to 4th-level spell. It's potentially deadlier than the ball and the bolt.hjmartin70 wrote:I think I would put it with the other mid-level nuke spells of Fireball and Lightning Bolt at third level.
Davy Brown, Davy Brown
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Re: A Player Proposed Spell
Thanks guys, I tend to agree with it being higher level.
If encounters were balanced, half the party would die every fight.
Re: A Player Proposed Spell
Especially because no-save sleep amounts to instant death in most cases.Solinor wrote:Thanks guys, I tend to agree with it being higher level.
Davy Brown, Davy Brown
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Re: A Player Proposed Spell
Hmmm, 5 to 6+4 HD creatures include: basilisks, cockatrices, displacer beasts, small black and brass dragons, average white dragons, 5 or 6 headed hydras, leucrottas, lions, subterranean lizards, all lycanthropes except werebears, manticores, medusas, minotaurs, orchre jellies, owlbears, rust monsters, satyrs, & giant scorpions. All of these monsters are level 4-6 according to the DMG.
I'd say that this spell would severly reduce the challenge these monsters would normally pose to a group of 3rd or 4th level characters. I'd make it at least a 3rd level spell and/or allow a saving throw.
I'd say that this spell would severly reduce the challenge these monsters would normally pose to a group of 3rd or 4th level characters. I'd make it at least a 3rd level spell and/or allow a saving throw.