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How do you handle gaze attacks in total darkness?
Posted: Fri Apr 27, 2012 4:06 am
by AxeMental
Do gaze attacks from Medusa etc. work with infravision, or is light required? My impression is that light is req.
Re: How do you handle gaze attacks in total darkness?
Posted: Fri Apr 27, 2012 7:14 am
by Chainsaw
AxeMental wrote:Do gaze attacks from Medusa etc. work with infravision, or is light required? My impression is that light is req.
Stupid question.. does the gaze attack depend on:
a) the creature seeing you
b) you seeing the creature's eyes
c) both your and the creature's eyes connecting at the same time.
Re: How do you handle gaze attacks in total darkness?
Posted: Fri Apr 27, 2012 7:18 am
by deathanddrek
I'd rule that infravision is enough to get you in trouble. If certain gaze attacks can get you when ethereal or astral, then infravision (and ultravision) is a no-brainer.
Re: How do you handle gaze attacks in total darkness?
Posted: Fri Apr 27, 2012 7:49 am
by TRP
Ultra-vision is enough to get you stoned. For infravision to be sufficient, it depends on how it works in you're game. Modern infrared cameras are very clear, and sight like that should definitely be sufficient. Note though, that infravision that worked as well as a modern camera would be capable of detecting undead. If infravision in your game is less precise, then I'd say that it is insufficient for successful gaze attacks.
Re: How do you handle gaze attacks in total darkness?
Posted: Fri Apr 27, 2012 9:37 am
by AxeMental
Chainsaw wrote:AxeMental wrote:Do gaze attacks from Medusa etc. work with infravision, or is light required? My impression is that light is req.
Stupid question.. does the gaze attack depend on:
a) the creature seeing you
b) you seeing the creature's eyes
c) both your and the creature's eyes connecting at the same time.
You didn't get the memo, there are no stupid questions, only stupid people.
Seriously though, I've always wondered the same, and for different creatures it seems like it might be a bit different (a medusa you have to look at just for a second is enough I think, not sure about basalisk -legend).
Re: How do you handle gaze attacks in total darkness?
Posted: Fri Apr 27, 2012 10:55 am
by T. Foster
I'd rule that infravision (or ultravision, should it ever be relevant) is sufficient for a gaze attack to work. In order for them to remain a credible threat it pretty much has to work that way (and the fact that the rules specifically state that gaze attacks penetrate into the ethereal and astral planes shows that the intent of the designers was to increase, not decrease, their threat).
Re: How do you handle gaze attacks in total darkness?
Posted: Fri Apr 27, 2012 7:58 pm
by AxeMental
T. Foster wrote:I'd rule that infravision (or ultravision, should it ever be relevant) is sufficient for a gaze attack to work. In order for them to remain a credible threat it pretty much has to work that way (and the fact that the rules specifically state that gaze attacks penetrate into the ethereal and astral planes shows that the intent of the designers was to increase, not decrease, their threat).
What about the questions proposed by Chainsaw IYO?
Re: How do you handle gaze attacks in total darkness?
Posted: Fri Apr 27, 2012 8:11 pm
by T. Foster
I've always understood (and played) with Chainsaw's option b as the correct answer, unless specifically stated otherwise in the monster's description.
Re: How do you handle gaze attacks in total darkness?
Posted: Mon Apr 30, 2012 7:41 pm
by genghisdon
infra or ultra vision are good enough for me. being in a darkness spell would prevent them however.
Re: How do you handle gaze attacks in total darkness?
Posted: Fri May 18, 2012 5:00 am
by ken-do-nim
T. Foster wrote:I've always understood (and played) with Chainsaw's option b as the correct answer, unless specifically stated otherwise in the monster's description.
Right, like for arch-devil fear gaze, it is who they look at.
Re: How do you handle gaze attacks in total darkness?
Posted: Sun May 20, 2012 10:30 pm
by AxeMental
ken-do-nim wrote:T. Foster wrote:I've always understood (and played) with Chainsaw's option b as the correct answer, unless specifically stated otherwise in the monster's description.
Right, like for arch-devil fear gaze, it is who they look at.
The silent halfling thief with a ring of invisibility nimbly turns the corner and comes face to face with a medusa. He fails his save and suddenly turns into a lovely invisible stone towel holder. The medusa may never be aware of what she did. This is what you guys are saying correct? Its an attack, but not one that she has to direct.
Re: How do you handle gaze attacks in total darkness?
Posted: Mon May 21, 2012 4:24 am
by Matthew
I treat it as a directed attack, so it is like Clash of the Titans when Medusa's eyes glow.
Re: How do you handle gaze attacks in total darkness?
Posted: Mon May 21, 2012 10:31 am
by T. Foster
AxeMental wrote:The silent halfling thief with a ring of invisibility nimbly turns the corner and comes face to face with a medusa. He fails his save and suddenly turns into a lovely invisible stone towel holder. The medusa may never be aware of what she did. This is what you guys are saying correct? Its an attack, but not one that she has to direct.
That's exactly how I'd run it.
Re: How do you handle gaze attacks in total darkness?
Posted: Mon May 21, 2012 12:47 pm
by ScottyG
If you use what I consider the most well known version of the Medusa myth, the turning to stone was not an attack, it was the result of a curse placed on Medusa. She was made so hideous that just viewing her face would turn someone to stone. With that model there is no 'gaze attack'. The silent halfling thief would be turned to stone just by viewing the medusa's face. I'd probably have the statue visible thoough; IMO the transformation would cancel the effect of the ring, since there really would no longer be a ring, just more detail on the statue. That's how I handle the medusa, but in some cases I think 'gaze attack' would be appropriate.
Re: How do you handle gaze attacks in total darkness?
Posted: Mon May 21, 2012 10:13 pm
by AxeMental
ScottyG wrote:If you use what I consider the most well known version of the Medusa myth, the turning to stone was not an attack, it was the result of a curse placed on Medusa. She was made so hideous that just viewing her face would turn someone to stone. With that model there is no 'gaze attack'. The silent halfling thief would be turned to stone just by viewing the medusa's face. I'd probably have the statue visible thoough; IMO the transformation would cancel the effect of the ring, since there really would no longer be a ring, just more detail on the statue. That's how I handle the medusa, but in some cases I think 'gaze attack' would be appropriate.
Great point, the ring would turn to stone, so there would be no ring (the same would be true if he had drunk the potion). Perhaps if the adventurous fellow had had the spell cast upon him?