Ditto to all of this, and of course thats been the question since the inception of 2E. Why create it if 1E was working fine? The answer was you can make more money selling rule books every 5 or less years to the same market stupid enough to buy it (that portion of the market that buys "new" regardless of cost or frequency or need).foxroe wrote: There was nothing ever "wrong" or "broken" about the original rules (or AD&D for that matter), so why change them? It's a rhetorical question, of course. It's all about the Benjamins.
Rules for games like Chess, Life, Monopoly, Scrabble, etc. have remained relatively unchanged for a very long time, and they still sell and make profits for the companies that sell them. Ha$bro needs to just come out with one simple set of rules, sell them from department store shelves, and then just leave it alone for good.
There was hope that when HASBRO came on board they would end this self defeating business strategy started (perhaps even invented) by TSR (as its based on disenfranchising your target market every half decade). HASBRO exists of long term growth and stability of core games. 1E AD&D was that core game we hoped they would go back to. And if they had any since at all they would (hopefully more then less).
