Re: D&D = Colonial Genocide endorsement
Posted: Sun Sep 11, 2011 9:17 am
Orc babies.
My moderator duties require me to remind everyone that it is the official policy of K&K that personally insulting other posters is discouraged.Falconer wrote:Wow, Bargle. What a condescending prick.
I like orc babies. They taste like chicken.Ghul wrote:Orc babies.
Damn you both to hell, horrible bastards.capitalbill wrote:I like orc babies. They taste like chicken.Ghul wrote:Orc babies.
You know, the more I think about this, the more I realize how true it is. I don't recall ever playing a PC that specifically sought out a humanoid settlement for the purposes of exterminating everything there. Rescue prisoners taken in raids? Yes. Recover some stolen treasure? Yes. But for the most part, my PCs interactions with humanoids have been... 1) Explore abandoned dungeon. 2) Encounter group of humanoids unexpectedly in room. 3) Kill humanoids in self-defense as they attempt to kill my PC and take his stuff. So, yeah, I think this guy is either playing D&D very differently than everyone I've ever played with or is setting up a major strawman.T. Foster wrote:In my games PCs are never encouraged or expected to "leave no survivors" or wantonly slaughter non-combatants (and doing so is considered an Evil act), and avoiding combat (while still accomplishing your goals) is usually a better path to success than deliberately seeking it out, and as far as I can tell both of those are exactly what was intended all along. The quoted poster is setting up an artificially simplistic straw man misreading of D&D and then acting like he's uniquely morally and intellectually superior by knocking it down, which means his big essay is more just a waste of time than anything else.
Sometimes an orc is just an orcBargle wrote:We eat sugar because it is sweet, we play d&d because it is fun.
Both have more complex answers. It's ok to simply eat the sweet, but the evolutionary sociologist isn't wrong when he says it's more complicated than that.
Sorry to get all wikipedia on you, but I'll need some citations for that. I'm not familiar with that stance of Campbell's.Bargle wrote:Either you believe joseph campbel's universal themes, the john carters are part of our DNA and we play with them though we know it not ..
Thirded, or whatever.blackprinceofmuncie wrote:You know, the more I think about this, the more I realize how true it is. I don't recall ever playing a PC that specifically sought out a humanoid settlement for the purposes of exterminating everything there. Rescue prisoners taken in raids? Yes. Recover some stolen treasure? Yes. But for the most part, my PCs interactions with humanoids have been... 1) Explore abandoned dungeon. 2) Encounter group of humanoids unexpectedly in room. 3) Kill humanoids in self-defense as they attempt to kill my PC and take his stuff. So, yeah, I think this guy is either playing D&D very differently than everyone I've ever played with or is setting up a major strawman.T. Foster wrote:In my games PCs are never encouraged or expected to "leave no survivors" or wantonly slaughter non-combatants (and doing so is considered an Evil act), and avoiding combat (while still accomplishing your goals) is usually a better path to success than deliberately seeking it out, and as far as I can tell both of those are exactly what was intended all along. The quoted poster is setting up an artificially simplistic straw man misreading of D&D and then acting like he's uniquely morally and intellectually superior by knocking it down, which means his big essay is more just a waste of time than anything else.
You made me pee myself, you fucker.Steve wrote:"Sweet, I rolled a natural 20, I landed a critical hug!"
"Awesome! You vanquish Johnnie's inner darkness and saved his self-esteem! We're all winners here!"
No no, I think Bargle's on to something...JasonZavoda wrote:Sometimes an orc is just an orcBargle wrote:We eat sugar because it is sweet, we play d&d because it is fun.
Both have more complex answers. It's ok to simply eat the sweet, but the evolutionary sociologist isn't wrong when he says it's more complicated than that.
You have aptly summarized what I don't get -- why must these two things must be linked? Because that's where the genocide argument breaks down and the big Scooby-Doo reveal is (gasp!) a strawman, as Trent's and BPoM's posts already demonstrate. I've likewise never personally experienced a d&d game where [being evil] = [must be exterminated], but when I DM'ed my players certainly learned to strike hard and fast against enemies known to be evil, and that included making proactive raids against orc tribes in order to protect a farm or thorp or village, well...becauseThe Shaman wrote:I've never subscribed to the notion that orcs are irredeemably evil and exist solely to be slain on sight...
I am sure that somewhere out there is more than one gaming group sick in the head enough to actually use d&d as a means to embody their collective racism, xenophobia, and/or hatred. But that doesn't mean such a link has to be done, simply that it can.The Shaman wrote:evil pemeates that culture, that their economic system is one based on pillage and slavery, and that when you've outlived your usefulness - or just piss off the wrong orc - you end up in the stewpot.
Hey, whatever pays the best.Steve wrote:
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In other news, I new Coleston was a Satanic drug-dealer, but I didn't know he was a genocidal hatemonger, too!