blackprinceofmuncie wrote:
I think you hit the nail on the head here. I agree with Matthew that the numbers don't make sense as the base for a realistic economy. But, I don't think the AD&D book prices for hirelings or armor are necessarily reflective of what a hereditary king might be paying. An NPC like that probably has 1) contracts and agreements set up for bulk purchases; and 2) subjects who work for him out of a sense of loyalty or just inertia and therefore might not charge as much as the book rates. I think the rules in the book are for what happens when the PCs (usurpers, conquerors, frontiersmen) attract hirelings or buy goods. In the case of the PCs, I can see having to pay more for a full-time armorer because your kingdom is likely in a borderland regions surrounded by dangerous monsters and you have only recently risen to power and have yet to prove your worth as a ruler.
That would make sense if the mark-up was similar for related armour types, but as things stand in the DMG the cost of production varies for no obvious reason. For instance:
Scale Armour: 30 Days [4.5 + 100 GP]
Mail Armour: 45 Days [7.5 + 150 GP]
Banded Armour: 30 Days [9 + 100 GP]
Splinted Armour: 20 Days [8 + 66.67 GP]
Plated Mail Armour: 90 Days [40 + 300 GP]
So, because of the way the system is set up, armour classes 6 and 5 cost more than double to produce than their purchase price in the PHB, whilst two of armour classes 4 and 3 cost less than their purchase price in the PHB. We could argue that it is more difficult to produce mail or scale armour, but the prices in the PHB are not related to difficulty, rather they are simply ten times the cost of the materials.
There is no underlying logical reason for this, but it is certainly possible to come up with explanations with enough effort.
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