Re: Online gaming, how does it stack up for yah?
Posted: Wed Jun 22, 2011 1:41 pm
One reason there is a good Labyrinth Lord ruleset for Fantasy Grounds.Flambeaux wrote:For some reason, all the folks I know who do this regularly, using Skype or another service, all do it with Labyrinth Lord. I have no idea why.PapersAndPaychecks wrote:At some point we have to persuade our tech-savvy people to figure out how to run a video conference call on VOIP. Then we can have an online D&D game featuring people from all over the world that happens in real time.
OSRIC has one too
https://www.fantasygrounds.com/forums/s ... hp?t=11419
Looks like the author is still supporting it.
@PaperandPaycheck. Video isn't quite there yet and not really required in my opinion. The stutters and jumps as bandwidth changes just make it weird. Voice is all that needed to turn it into a decent experience.