Page 2 of 2

Re: Thor's Hammer

Posted: Tue May 17, 2011 9:32 am
by sepulchre
Poolboydeluxe wrote:
there might be a nice heroic goal to live your life in a manner that made you worthy to lift it once for an epic event.
I agree.
Thor's normal strength is 25, but he has a magical girdle and magical glove which enable him to exceed even his limit. Meginjarder, his girdle, gives him the strength to wield his mighty hammer...His magic glove, Jarn Grieper, gives him the ability to strike three times per melee round and to handle his hammer even while red-hot (121 Deities & Demigods)
The analogue is the 'hammer of thunderbolts':
Hammer of Thunderbolts appears to be a regular hammer of largish size
and extra weight. It will be too imbalanced, somehow, to wield properly in
combat, unless the character has 18/01 or better strength and a height of
over 6'. The hammer then functions as +3 and gains double damage dice
on any hit. If the wielder wears any girdle of giant strength and gauntletsof ogre power in addition, he or she may properly wield the weapon if the
hammer's true name is known. When swung or hurled it gains a +5,
double damage dice, all girdle and gauntlets bonuses, and strikes dead
any giant' upon which it scores a hit. When hurled and successfully hitting,
a great noise as if a clap of thunder broke overhead will resound, stunning
all creotures within 3” for 1 round. Throwing range is 1” + 1/2”/point of
strength bonus for the gauntlets and girdle, i.e. 6 + 7 to 12 = 13 to 18 X 1/2” = 6%”, 7”, 7 1/2”, 8‘, 8 1/2”, 9”. (Thor would throw the hammer obout
double the above ranges . . . ). The hammer of thunderbolts is very difficult
to hurl, so only 1 throw every other round can be mode, and after 5
throws within the spoce of any 2 turn period, the wielder must rest for 1
turn (168-169 DMG).
Given a recent thread on all the creatures subsumed under the term 'giant' this is a truly deadly weapon. The girdle, gauntlets and hammer together, as described in the DMG, would seem to me to be the goal and possibly unattainable goal of a campaign.

Re: Thor's Hammer

Posted: Tue May 17, 2011 10:41 am
by Calithena
You guys are twinks. It's a +3 Dwarven Thrower, plain and simple. Thor's divine connections and high strength allow him to get the special bonuses.

Re: Thor's Hammer

Posted: Tue May 17, 2011 4:10 pm
by AxeMental
What, didn't your group routinely kill gods after the DemiGods book was published? I thought everyone did this routinely. JK of course.

The fact stats are included for gods suggests they are made to be battled. The highest I ever had a PC get was 13th, way too low for such an endeavor.

Thors hammer +3, no way. Thor takes shits that are +4 every morning. :wink:

Re: Thor's Hammer

Posted: Thu May 19, 2011 1:04 am
by sepulchre
Axe thought you might appreciate this listing...
http://cgi.ebay.com/1994-AD-D-D-D-RAL-P ... 3f09f689d9

Re: Thor's Hammer

Posted: Thu May 19, 2011 9:13 am
by Clangador
AxeMental wrote:What, didn't your group routinely kill gods after the DemiGods book was published? I thought everyone did this routinely. JK of course.

The fact stats are included for gods suggests they are made to be battled. The highest I ever had a PC get was 13th, way too low for such an endeavor.

Thors hammer +3, no way. Thor takes shits that are +4 every morning. :wink:
Yea but with the array of powers they have I cannot imagine how a group of adventurers could take one on. I mean when you hit double-digit levels your abilities kinda start to cap out. At minimum, it would take very careful planning and that would take into account the PCs know what the god's abilities are - which they really shouldn't unless they have a copy of D&DG to consult.

Re: Thor's Hammer

Posted: Thu May 19, 2011 11:16 am
by Tholianweb
Yea but with the array of powers they have I cannot imagine how a group of adventurers could take one on. I mean when you hit double-digit levels your abilities kinda start to cap out. It minimum it would take very careful planning and that would take into account the PCs know what the god's abilities are - which they really shoiuldn't unless they have a copy of D&DG to consult.
LOL, too funny but if you are willing to let regular PC's wield Thor's Hammer, you might as well have it somewhere that allows them to fight gods.

Re: Thor's Hammer

Posted: Thu May 19, 2011 3:20 pm
by Clangador
Tholianweb wrote:
Yea but with the array of powers they have I cannot imagine how a group of adventurers could take one on. I mean when you hit double-digit levels your abilities kinda start to cap out. It minimum it would take very careful planning and that would take into account the PCs know what the god's abilities are - which they really shoiuldn't unless they have a copy of D&DG to consult.
LOL, too funny but if you are willing to let regular PC's wield Thor's Hammer, you might as well have it somewhere that allows them to fight gods.
I have not said I would allow PCs to use Thor's hammer. Comments I have made about his hammer were based on the Marvel Universe's version.

My point is I find it a rather comical idea to fight "the gods." It was satire.

Re: Thor's Hammer

Posted: Thu May 19, 2011 9:11 pm
by Wheggi
Clangador wrote: My point is I find it a rather comical idea to fight "the gods." It was satire.
It would appear that Gygax didn't feel the same way, hense the inclusion of a couple in his modules.

I myself have battled a couple: Lolth and a God of Lankhmar immediately coming to mind. Sure, they're not on the same level as Thor or Zeus, but they are gods regardless.

- Wheggi

Re: Thor's Hammer

Posted: Thu May 19, 2011 9:36 pm
by Tholianweb
I myself have battled a couple: Lolth
In all honesty, this was the only one i ever fought in my entire history of playing 1st edition unless you want to include those in ToEE.

Re: Thor's Hammer

Posted: Mon May 23, 2011 10:25 am
by Clangador
Fighting Gods. It's just not a good idea. There should be a PSA on this.