AxeMental wrote:
So, do you guys think IRL a person could keep their plate (and all their under garment) on 24/7 (including sleep) without getting sores, burning up etc. How long do you re-enactors keep your armor on before you run into difficulties? Could you wear it for days at a time (without taking it off) for instance?
Yes, one time I wore a coat of plates and articulated plate arms and legs for the better part of three days including sleeping outside while playing NERO, a boffer style LARP, in the 1990s. The nice thing about the armor is that I had a wider choice of ground I could sleep on outdoor compared to my regular clothes. But I had to position myself just so to have the armor support me while I am sleeping.
Some observation about wearing armor for a long time in no particular order.
You need a change of undergarment to make it bearable. For me in NERO it was changing the undershirt, socks, and shorts I wore underneath. I could deal with it if I couldn't but it would suck ... a lot.
The most important part of the armor are the straps. Maintain them well as they are the key to have the whole suit fitting properly. Want to disable a fighter go and cut all the straps on their nice suit of plates.
Properly fitted armor is key for endurance, and agility. Which is why I find it reasonable to say for plate armor found in the dungeon the player can't just put it on. All the straps need to be adjusted.
You can do just about anything armored as in regular cloths just not as long. How long depends on your endurance and strenght. And as mentioned earlier it is just as much about mental toughness as physical.
Chain is several time worse than plate for endurance. With Plate armor you can distribute the weight so that the entire body is working to carry the armor. A chain tunic is all off your shoulder and the crown of your head.
Plate is easier to clean than chain.
Over time people will strip down to the lightest set of gear they feel they can get away with.
In addition to being fitted you need to arrange your armor pieces so your body can breath. I had my adjusted so that as I moved it circulated enough air that I didn't keel over from heat exhaustion.
Like winter clothing arrange your armor in layers. When you deal with different climates or situations you know what to doff or put one.
I played a paladin type using my armor with a surcoat over it. Later I had a secondary character that was a highlander type and used a full nine yard kilt. The kilt easily fit over my full gear. For day to day wear the kilt was awesome piece of a gear compared to the surcoat. I could hide a shortsword on my back with it one (and it came in handy several times). It could be used as a blanket as well. I even pulled a cloak of elvenkind once with it because it was russet brown and black and blended into the woods. Putting the kilt on was a bit tricky but I mastered after a while. Unworn it just a piece of cloth several years long and five feet or so wide. Putting it on involved pleating the whole length, belting it on, and then properly draping it.