Gro I thought I would first post my reaction to the idea of this as an analogue and then turn to whether or not the concept shared by rpgs and Alice is the same. '
'Alice'. As soon as the video's narrator mentioned 'immersive' I started to feel my wheels turning backwards...Lots of bells and whistles here, and the sell, itself, is aesthetically immersive audibly and visually, but...
'How might we experience written narratives in new and engaging ways...an interactive reading experience that invites the reader to engage in the story-telling process, with the written narrative at the center of the experience, stories unfold and develop through the readers active participation, blurring the lines between reality and fiction. Unexpectedly, the reader stumbles upon plot twists and turns embedded in stories that are unlocked by performing certain actions; such as, being in specific geographic locations, communicating with the characters in stories, or contributing to the stories themselves. By doing this the reader co-develops the stories and gains actions to secret events, character back-stories, and new chapters. Contextual details about people, objects, and places are also revealed. In time a non-linear narrative emerges, allowing the reader to immerse themselves in the story from multiple angles. Alice an interactive and playful reading experience, that invites exploration well-beyond just turning the page'.
...here are some of the responses I resonated with:
a. 'Alice is a trainwreck ... when you're in a story, you want the story to go on ... you don't want to exit the story, exit your frame of mind, become a co-creator, and write/re-write/add more story. There may be times when you want to do that, but experience and cognitive science show that the disruption caused is not conducive to deep, immersive, experiential reading'.
b. 'rather have a conversation with a co-worker about a book they loved and recommend instead of having yet another push notification or 'social experience' tell me that something is being recommended to me'.
c. 'I have no desire to be lead by others. Is this for cattle? Perhaps these people should get out more'
d. 'I think it was Richard Nash who said that the lack of distractions and immersion required by reading a book is a feature not a bug. We already have videogames',
e. 'Yes, it's interesting how all three concepts are trying to make books more like the internet. Internet = endless distractions / Books = focus and contemplation. Add the presence of two or more real human beings to books and you can also unlock the dimension called "discussion" '.
f. 'the focus on the content and the solidarity of books (as others have already mentioned) is what gives, and has given books their power for the past 500 years'.
g. this scares the hell out of me. I'm an avid reader, and what I need are less distractions, and more comfy chairs. resist the feed!
I will admit I am the first one to buy an annotated version of book I love, or one that I wish I initially had had more time for. Nonetheless, I think books, annotated or not, and Alice, do not share the same being or conceptual reality. By this I mean that the book has more of a tactile semblance of something living (once a living plant) with its inked words than what we see on an interface. Here is where I think there an analogue to RPGs, they are like books, not like Alice. Alice appears more like a fun-house set to go- off and entertain you. With books and rpgs its is your own limitless imagination which is triggered by human interaction in the case of an rpg, or by the printed word on the page in the case of a book. That journey takes us far-beyond the codified associations 'Alice' provides, be her connections informative or not. In both cases, immersion triggers something innate in us, without us needing 'Alice'. I'm beginning to feel like I'm talking about the maid on the Jetsons...
To my mind, Alice is another machine, trying imitate life, something which really only living and engaged beings can do. Unlike 'Alice', rpgs invite us to be our own 'new and engaging way' with ourselves, and/or with one another, and we do this, because we can, with or without an 'Alice'. Like books, they remind us of what we can do on our own and together.
So conceptually Alice to me appears more like a railroaded WOTC version of what we do, this is not an analogue for the 'old school'.
All that said it is nice and shiney, and pretty fascinating, Thanks for posting this link and getting the wheels turning.