Because it's eliminates a table lookup unless you use THAC0.thedungeondelver wrote: "Armor classes go up now, because it makes sense!" (how does it make sense, it only makes sense to math cripples)
Because the original saving throw system was designed with the original set of spells, monsters, and magic items in mind. As things expanded it became non-intuitive to apply which saving throw. The designer of d20 rationalized it into three categories.thedungeondelver wrote:
"Three saving throw classes, because it makes sense!" (it only makes sense to illiterate and unimaginative people)
Because for the vast majority of gamers over the years the drive has been towards increased customization of character through mechanics regardless of the complexity of the underlying rules system. The unified XP table is the foundation of the d20 mechanic that allows you to take a different class as you level. It is simple and easy to understand. When you level you can pick a new class or one of your existing ones.thedungeondelver wrote:
"A unified XP chart, because it makes sense!" (it only makes sense to sensitive snowflakes who throw around concepts like "fair" and "game balance" as rule edicts because everyone has to have "fun" as dictated by the rules).
My opinion is that putting down other RPGs or new editions is counter productive. I rather focus on what older edition D&D is rather than what it is not. It's ease of use, it proven flexibility, it's quick resolution of combat, quick character generation, abstract combat system that not totally divorced from reality are all strengths of AD&D 1st and other older editions.