Here are my definitions of my most-hated terms:
prestige: the “wow-factor” one gets from deeds done
stack: pile objects on each other
attacks of opportunity: every attack in the game.
parting blow: the single “free attack” allowed on one retreating (back turned) foe per round
broken: something no longer in one piece
crunch: the sound of something breaking
Spell Slot: channel in the vending machine the spell scroll is dispensed from
mechanics: people who fix mechanical things (alt. Assassins)
Skill Tree: target of my Skill saw
party balance: a scale used to determine weights of characters (and witches)
game balance: carrying the same amount of books/papers under each arm
Adventure Track: a line used by a railroad
Story Arc: writer’s plan for his novel(s)
kit: an assembly of equipment, usually standardized, that a character carries
rogue: uncontrolled, even by itself
min/max: accounting term
buff: describes muscular person, or the act of polishing
build: what one does to a ship or building
feat: superhero term
Gish: never noticed it in the FF, and never heard it before this thread
sandbox: where children play outdoors
leveling up: what a carpenter/bricklayer/concrete man does
narrator: describes background/action in a story someone else wrote
referee: administers the rules in a sporting event
judge: administers the law in a court
tank: armored vehicle… also person in plate armor (1980s use)
mage: informal name for a Magic-user, wizard, etc (1980s use)
old school: ancient educational center
nostalgia: fond longing for something no longer in existence
eeps: sound baby birds make
chargen: term used in Traveller for character generation
Grognard: French soldier who served with Napolean
thaco: lazy term for a character’s chance to hit something (used by the player to determine the opponent's armor class)
Dwayanu wrote: A game of 4E ends up sounding to me like a Japanese superhero TV show.
That’s because the designers “grew up” manga fans.[/quote]