All quiet on the K&KA front
Moderator: Falconer
All quiet on the K&KA front
I know that I've been laying low on posting recently because I've been busy coming up with ways to kill Foster's character, but it seems like traffic on the board has been really light. What has everyone been up to? Any projects or gaming activity to report?
- Wheggi
- Wheggi
The Twisting Stair
An old school role-playing game periodical with a focus on adventure design
Stephen Colbert: “What would you do, when coming up with your character you roll six rolls of three six-sided dice to come up with your character”
Joe Magliano: “There’s a new way now where you roll 4d6 and you take away the lowest.”
Stephen Colbert: “Really? That’s for children!”
An old school role-playing game periodical with a focus on adventure design
Stephen Colbert: “What would you do, when coming up with your character you roll six rolls of three six-sided dice to come up with your character”
Joe Magliano: “There’s a new way now where you roll 4d6 and you take away the lowest.”
Stephen Colbert: “Really? That’s for children!”
Re: All quiet on the K&KA front
FIFYWheggi wrote:I know that I've been laying low on posting recently because I've been busy coming up with token obstacles to place between Foster's character and all the mad loot and XP he's going to collect by making my dungeon his bitch, but it seems like traffic on the board has been really light. What has everyone been up to? Any projects or gaming activity to report?
- Wheggi
The Mystical Trash Heap - blog about D&D and other 80s pop-culture
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
- BlackBat242
- Grognard
- Posts: 929
- Joined: Mon Jul 09, 2007 12:41 am
- Location: Prime Material
Ditto Algolei.
Preparing a 2E Gamma World campaign for the new years... with novice players (novice at GW, anyway... experienced 2E AD&D & CT players)... and I haven't done GW since 1988!
Preparing a 2E Gamma World campaign for the new years... with novice players (novice at GW, anyway... experienced 2E AD&D & CT players)... and I haven't done GW since 1988!
“A subtle thought that is in error may yet give rise to fruitful inquiry that can establish truths of great value.”
Isaac Asimov
Isaac Asimov
- Flight Commander Solitude
- Veteran Member
- Posts: 226
- Joined: Tue Jul 01, 2008 8:42 pm
It's been so long since I played Gamma World that I'm not sure we played it right! But it was so much fun it didn't really matter. There was a similar game, called Droids, that was all about robots - did anyone play that? I played it once, I wish I had the rules - they were much better than Traveller's Book 8!
- JRMapes
- Old School Games
- Posts: 1582
- Joined: Thu Sep 08, 2005 6:41 pm
- Location: S.E. Kansas
- Contact:
Well
I havent RP'd in a long time except for the playtests for S&W a while back. I have about hung up my RPing boots. Mostly I have been keeping busy playing board war games either solo or via vassal. I have been re-fighting the battle of the Ia Drang Valley, 1965 USA 1/7th AirCav vs. 9/66th PAVN-NVA and Hamburger Hill (Dong Ap Bai), 1969 USA 101st Abn vs. 29th Inf PAVN-NVA the most often since my latest game acquisitions have been about those battles.
However I haven't completely tossed out my RPG boots. I am currently working on a new game system involving modern day (1960-Present) squad level combat that can be played as an RPG on its own, or a miniatures game on its own, or a combination thereof.
This was tried back in the 80's by a number of companies and especially by an excellent little game - but it never was fully devloped. Then it was bought and the miniature parts were expelled and the focus went strictly into the RPG side. It like the others went no where as well. (I think Twilight2000 was the only one that really showed any staying power)
I think now though, with the direction WOTC has went with "D&D" and with the new popularity of the new Axis and Allies Miniatures lines, as well as Flames of War. I think the time is right to try this puppy again.
I know since I have posted this here, someone may jump on the wagon and end up leaving me in the dust since I admit to not being a speedy developer but at this point I am not worried about such things. I am mainly doing this for fun and if I can get it published and the contact I have in Taiwan can get me the minis - cheap - then we might have something.
Otherwise it will still be a fun exercise in game development.
Jerry
I havent RP'd in a long time except for the playtests for S&W a while back. I have about hung up my RPing boots. Mostly I have been keeping busy playing board war games either solo or via vassal. I have been re-fighting the battle of the Ia Drang Valley, 1965 USA 1/7th AirCav vs. 9/66th PAVN-NVA and Hamburger Hill (Dong Ap Bai), 1969 USA 101st Abn vs. 29th Inf PAVN-NVA the most often since my latest game acquisitions have been about those battles.
However I haven't completely tossed out my RPG boots. I am currently working on a new game system involving modern day (1960-Present) squad level combat that can be played as an RPG on its own, or a miniatures game on its own, or a combination thereof.
This was tried back in the 80's by a number of companies and especially by an excellent little game - but it never was fully devloped. Then it was bought and the miniature parts were expelled and the focus went strictly into the RPG side. It like the others went no where as well. (I think Twilight2000 was the only one that really showed any staying power)
I think now though, with the direction WOTC has went with "D&D" and with the new popularity of the new Axis and Allies Miniatures lines, as well as Flames of War. I think the time is right to try this puppy again.
I know since I have posted this here, someone may jump on the wagon and end up leaving me in the dust since I admit to not being a speedy developer but at this point I am not worried about such things. I am mainly doing this for fun and if I can get it published and the contact I have in Taiwan can get me the minis - cheap - then we might have something.
Otherwise it will still be a fun exercise in game development.
Jerry
[color=red][b]UPDATED[/b][/color] [size=75][url=http://jrmapes.livejournal.com/][b]The Web Between Worlds[/b][/url] - My LiveJournal - Personal and Gaming News.
IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633
[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]
[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]
[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]
[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]
[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]
IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633
[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]
[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]
[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]
[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]
[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]
I'm at the end of my school year and hip deep in final exams and student reports. Lately I've just been too burnt out to write about rpgs every day and have been watching a lot of conspiracy theory videos about Mars and the moon.
Hey Wheggi, when are you going to start the Polynesian stuff up again??
Hey Wheggi, when are you going to start the Polynesian stuff up again??
KELLRI
All Killer No Filler
Wrestling bears is not easy. It's almost impossible to get them to sell for you. - Superstar Billy Graham
All Killer No Filler
Wrestling bears is not easy. It's almost impossible to get them to sell for you. - Superstar Billy Graham
Trent: Understand that my dungeon is going to be your new dad. You know, the stern disciplinary one with the horn-rimmed glasses, over-starched short sleeves and leather strap in hand. Like a cross between Hugh Beaumont and Michael Douglas in Falling Down.
Kellri: I'll be revisiting Kupuna Moku as soon as I get comfortably ahead in my home game design. Once I get enough breathing space then I'll be able to get back to the islands.
- Wheggi
Kellri: I'll be revisiting Kupuna Moku as soon as I get comfortably ahead in my home game design. Once I get enough breathing space then I'll be able to get back to the islands.
- Wheggi
The Twisting Stair
An old school role-playing game periodical with a focus on adventure design
Stephen Colbert: “What would you do, when coming up with your character you roll six rolls of three six-sided dice to come up with your character”
Joe Magliano: “There’s a new way now where you roll 4d6 and you take away the lowest.”
Stephen Colbert: “Really? That’s for children!”
An old school role-playing game periodical with a focus on adventure design
Stephen Colbert: “What would you do, when coming up with your character you roll six rolls of three six-sided dice to come up with your character”
Joe Magliano: “There’s a new way now where you roll 4d6 and you take away the lowest.”
Stephen Colbert: “Really? That’s for children!”
-
Dwayanu
JRMapes: I recall some good times with Recon and T:2000, and from what I've seen FoW has hit the marketing "sweet spot" about as nearly as any offering of its ilk. D&D and its cousins have so eclipsed that aspect of the hobby that (perhaps paradoxically) I don't think we're going to run out of room for new developments any time soon.
I have been working on some art for an upcoming OSRIC module. I think I'm also on the verge of getting a gaming group together for the first time in three years.
My Old School Art gallery online: http://www.johnathanbinghamart.com
My Old School musings, review, art, OSR project updates and Blog: http://xyanthon.blogspot.com
My Old School musings, review, art, OSR project updates and Blog: http://xyanthon.blogspot.com
-
grodog
- Uber-Grognard
- Posts: 12783
- Joined: Mon Sep 12, 2005 11:39 pm
- Location: Wichita, KS, USA
- Contact:
Still playing in tacojohn's Wilderlands game about every other week, and I'll be DMing some folks in South Jersey/Philly area through RJK's Bottle City next week.
I've been doing a bit of writing and researching lately (mostly GH though not all), and with tacojohn starting to slide into evil tax season, I've been giving some more thought to DMing in my version of Castle Greyhawk, to help supplement times that he'll be unavailable to DM over the next 4-5 months.
I've also got a few publishing project in the hopper: an article that'll appear in KnockSpell #1, among other things.
I've been doing a bit of writing and researching lately (mostly GH though not all), and with tacojohn starting to slide into evil tax season, I've been giving some more thought to DMing in my version of Castle Greyhawk, to help supplement times that he'll be unavailable to DM over the next 4-5 months.
I've also got a few publishing project in the hopper: an article that'll appear in KnockSpell #1, among other things.
grodog
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/
grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/
grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill
- BlackBat242
- Grognard
- Posts: 929
- Joined: Mon Jul 09, 2007 12:41 am
- Location: Prime Material
Wheggi wrote: Kellri: I'll be revisiting Kupuna Moku as soon as I get comfortably ahead in my home game design. Once I get enough breathing space then I'll be able to get back to the islands.![]()
- Wheggi
Please, please do!
There is lots of room for islands in any campaign!
“A subtle thought that is in error may yet give rise to fruitful inquiry that can establish truths of great value.”
Isaac Asimov
Isaac Asimov