Childlike Dungeons

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Juju EyeBall
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Post by Juju EyeBall »

Wheggi wrote:Do you mind if I put this in my megadungeon? I'm serious. It would be a perfect fit.

- Wheggi
Be my guest :)
Heres some more of the properties of the chair as I was going to use it.

The chair only works when there is one person in the room.
The door cannot be lock picked or broken and is 100% magic resistant.
Whats beyond it is up to you.
The spiders and monster can be up to you according to the encounter.
The turn to stone can be reversed, if you figure out which stalagmite your friend is. You can allow the rest to be any random humanoid who might have sat in the chair some time ago. Popping out of the chair means getting thrown onto the stalagmites. The stairs turning to mud won't be evident until after rising from the chair and they dont return until someone new enters the cave. You can only sit in the chair once a day to try and open the door or bring back a stalagmite person. You can decide how many are in the cave when it is discovered. Assume that d4 new victims will enter per month if the cave if the PC's return at a later date without blocking access to the cave.


Philotomy, I'll definitely consider submitting some art.
That LL game sounds like a hoot as does your daughters RPG.
Skyler wanted to be "Ajumpy" the bad-wizard in our little game that I made up for her on the spot. I've got the little character sheet I made for her that I should scan as well.
Last edited by Juju EyeBall on Tue Aug 05, 2008 6:22 pm, edited 1 time in total.

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Ancalagon
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Post by Ancalagon »

Cool sketches.
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Post by francisca »

Great stuff, DungeonDork!

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AxeMental
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Post by AxeMental »

I've yet to meet a little kid who doesn't "get it".

I've always thought "Old School" = staying a little kid at heart (at some deep level that child imagination can still be tapped and appreciated, just not 24/7 as it is for a little kid).

The chair room is fantastic (ruthless, imaginative, without a thought to fairness or rules). And your drawings are priceless for it (you can sense the magicness of it in the pic).

DDork, you should have your daughter fill in a bunch of the rooms of a dungeon, illustrate it for her and then have it published on Lulu (I'd buy it). Then you could buy one yourself and give it to her as a present (along with any money she makes). That would probably be a great learning experiance for her.

And that cat sized giant fly with glowing red eyes that steels rations. Also a fantastic idea with great imagery. Kids truely are far more creative then the typical spoiled adult mind. Our grooves are just dug too deep (which goes to show you how young and creative Gygax's mind was).
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xyanthon
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Post by xyanthon »

The chair is fantastic. My son is four and very imaginative. I'll have to tap him for some ideas. He loves my 1e books because "the pictures look like the ones papa draws". I'll have to make note of some of his ideas.
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Juju EyeBall
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Post by Juju EyeBall »

She helped me create a monster for you guys last night.
I'll post the scan tonight



Mungin

Mungins are nice men who get turned into big blue monsters because they eat turtles when they are not supposed.
Mungins are big and blue with spots on their backs.
They like to climb trees and jump into the water.
Mungins are nice but if you bother them they will bite you or boom at you.
(I still have to work up some stats and decide what a "boom" is, probably some kind of fear/voice attack)
They will probably be lawful like flumphs. More of a big nuisance than a real danger.

The gentle Mungin whiles his days away in dullardly bliss. Their exceptionally low intelligence and docile nature have led some unscrupulous individuals to use the Turtles Curst to turn their enemies into Mungins in order to enslave them. Mungin slaves can sometimes be found in Dungeons but are more common in wilderness environments. They are considered rare for the purpose of encounters. Mungins are often mistaken for egg shaped, blue, trolls but they are of course not related. Killing a Mungin is likely to cause depression for 1-4 weeks in a Lawful character.
Likewise, freeing a Mungin from slavery is worth a few XP based on the difficulty of the act. Although Mungins are quite dumb, they can speak their original tongue in a rudimentary manner. Mungins are also quite dangerous if provoked and will pummel their oppents with fists, bites, a deadly crushing bear hug or simply falling on top of them. Mungins are omnivores and prefer to eat fish, which they catch with their hands. Mungins make great bird like nests by digging great shallow holes and lining them with vegetation which they replenish habitually. A Mungins nest never smells foul, they keep themselves quite clean in the rivers, because of this there is always a chance of stumbling into one of their nests unexpectedly. Mungins will always be in their nests if it is dark. In the daytime there is 25% chance the Mungin will be in its nest repleneshing it with fresh branches and leaves.


Dont eat the turtles!

Image

*edit added pic and more description
Last edited by Juju EyeBall on Wed Aug 06, 2008 6:27 pm, edited 1 time in total.

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T. Foster
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Post by T. Foster »

There's more good stuff in this thread than in all of Official D&D from 1986 to the present combined.
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TRP
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Post by TRP »

T. Foster wrote:There's more good stuff in this thread than in all of Official D&D from 1986 to the present combined.
What? Did I miss something after MMII?
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell

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TRP
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Post by TRP »

DungeonDork wrote:She helped me create a monster for you guys last night.
I'll post the scan tonight



Mungin

Mungins are nice men who get turned into big blue monsters because they eat turtles when they are not supposed.
Mungins are big and blue with spots on their backs.
They like to climb trees and jump into the water.
Mungins are nice but if you bother them they will bite you or boom at you.
(I still have to work up some stats and decide what a "boom" is, probably some kind of fear/voice attack)
They will probably be lawful like flumphs. More of a big nuisance than a real danger.

Dont eat the turtles!
That boom could have the same effect as a psionic blast. Depending on how hungry they are, they either eat the stunned animal/person or just run away. Also, they sound more neutrally aligned to me, with animal to low intelligence.

Heh .. as for the turtle thing. Don't even bother trying to explain it. Make it a rumor that the PCs hear about such creatures, and then sit back and enjoy while they try to figure out if, or how, that works. Really experimental (and gullible) players could amuse you for quite some time.

EDIT: Man, I just remembered. My group is probably headed back into the wilderness, and I just know that there's going to be a stream in their way. No matter where they go. Of course, the ranger in the party (if he's still alive at the encounter) will have heard the turtle rumor about these creatures.
Sorry DDork, I'm borrowing your daughter's creature Friday night.
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell

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Post by PapersAndPaychecks »

TheRedPriest wrote:What? Did I miss something after MMII?
I guess he's referring to the UK-series modules?
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TRP
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Post by TRP »

PapersAndPaychecks wrote:
TheRedPriest wrote:What? Did I miss something after MMII?
I guess he's referring to the UK-series modules?
I thought those were released by, or before, '83.

Mid '80s to early '90s gaming is kind of a fuzzy blur for me. At least as far as what happened when. :?
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell

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T. Foster
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Post by T. Foster »

PapersAndPaychecks wrote:
TheRedPriest wrote:What? Did I miss something after MMII?
I guess he's referring to the UK-series modules?
1984 saw the D&D Companion Set, UK3-6, and WG5; 1985 brought us Unearthed Arcana, Lankhmar: City of Adventure, T1-4, and WG6 -- not as universally admired as the earlier stuff, and UA and T1-4 in particular have significant problems, but the good still outweighs the bad (at least IMO) and all of the above are welcome additions to my collection.
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Marriat the Ranger
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Post by Marriat the Ranger »

Thats very fantastic and definitely has an old school feel ... we've just read something that has been so lacking in the RPG scene for years ....
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Geoffrey
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Post by Geoffrey »

Dungeon Dork, how old is your daughter?

I want to know how long I have to wait until my 3-year-old daughter can give me that sort of help.

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Juju EyeBall
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Post by Juju EyeBall »

Geoffrey wrote:Dungeon Dork, how old is your daughter?

I want to know how long I have to wait until my 3-year-old daughter can give me that sort of help.

She's four, you won't have to wait too long.

Its hard to get her to focus though, it took me one hundred tries to get the six effects of the chair because she kept repeating the same ones over and over again. Sometimes I just give her a bunch of choices so she'll get the idea.

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