4e seems to be here

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Post by Premier »

Gentlegamer wrote:Will 4D&D require friend codes in order to play on the public servers?
No, but WotC will conduct regular 'scans' of online games and ban those accounts that 'mod' their game with houserules.

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Algolei
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Post by Algolei »

Since rolling dice is arbitrary and uncorroborative, all randomness will be created and confirmed online by mashing the player's face against the keyboard to generate a response from WotC's main website, which will be emailed out immediately. Since "immediately" means you will have to wait 10 to 60 minutes for a response, this is expected to speed up combat tenfold compared to an equivalent 3E combat.


AxeMental wrote:screwed up, gay and idiotic
Not that there's anything wrong with that, as long as you're careful and you wear protection. :wink:

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Post by Matthew »

AxeMental wrote: The problem I see with 4E is that it will likely be created by the same team that built 3E, so there's an extremely good chance its going to be just as screwed up, gay and idiotic.
The three primarily credited developers of 3e are long gone. Skip Williams and Monte Cook left Wizards some time ago and Jonathan Tweet seems to have moved departments, as his last contribution to 3e was in 2004. That said, most of the current designers, such as James Wyatt, Andy Collins, Chris Perkins and Rob Heinsoo, have been around since at least the beginning of 3e and were involved in its development to some degree or another. The newest addition is Mike Mearls, who was said to be the 4e Lead Designer at one point. However, Bill Slavicsek is the real player; he's been the Director of RPG R&D at Wizards since 2000 (not to mention Vice President) and has been involved with TSR and West End Games since 1986. The direction 3e took and 4e will take is very much his responsibility. In short, the design team is probably not that important a component of making 4e suck.
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geneweigel

Post by geneweigel »

With the exception of Mearls they were all involved to some degree in the "reassassination of Caesar" (AKA 3e) so be wary.

BTW, an old work associate in late 2004 returned from a class reunion saying that one of his old classmates was a D&D writer (Mearls) and that he (and I assume "they") knew my complaints quite well. So there is a glimmer of hope.

I SAID GLIMMER! NOT THE MILLENIUM FALCON FLYING IN AT THE LAST MINUTE!

;)

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Post by PapersAndPaychecks »

What would you like as a custom user title, Algolei?

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Post by Algolei »

PapersAndPaychecks wrote:(Within reason)
Sure, that sounds good. 8)

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Post by lordtwang »

I just went on rpg.net and looked at some of the 4e threads. 3e was annoying, but I could see how some people who love D&D can love it. 4e is really pissing me off already, though, and I can't see any connection between the two.

Why?

Because I couldn't understand half of what everyone was talking about. At all. Roles and power sources and talents and warlords and tieflings and all sorts of crap I can't remember. I can follow WoW play commentary more easily. Hell, I can follow people talking about Unix just as easily.

This edition, I'm going to actively hate.

I actually think it might be a good game when all's said and done. Not my kind of game, but well designed and smart. Only one thing bothers me: It's not D&D. Take the label off and I'm fine with it.


Now, I'm already feeling a little better, having got that off my chest.

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Post by Dwayanu »

lordtwang wrote:It's not D&D. Take the label off and I'm fine with it.
Ditto, as long as I'm not DMing it. And if the real D&D/AD&D were not out of print because of it ...

Which may change with OSRIC. I mean simply that it's done with such care that I can call it a worthy new edition. When the FLGS stocks beautifully bound OSRIC books, I'll be happy!

Not as happy as if the classic editions were back in print, but look: they're now for sale as PDFs. Maybe OSRIC helped some "Wizards" figure out what ought to have been obvious (There's still gold in them thar hills!).

Old-timers are not the only ones turned off by the new D&D-manque. Heck, too few people (at least around here) can stand DMing it even if they like to play. Maybe 4e will provide a robotic DM?

Trouble is, newcomers to the hobby tend not to be offered an alternative. Most of what is on the shelves is in unfortunate ways similar to (if not directly derived from) WotC's model.

My guess is that this resullts in the loss of a lot of folks who might otherwise enjoy RPGs.

Gygaxian AD&D isn't every roleplayer's cup of tea, either. I think the hobby was (and, knock on wood, shall be) healthier with a variety of approaches given visibility rather than a single monolithic "system."

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