JDJarvis wrote:Funny thing is that 3e version is the weakest of the three.
They tried to balance things out by making the game easier on the PCs. And yet, instant death is more common in the 3E games I've played than it ever was in earlier editions -- there's too much possibility of huge damage being done by the monsters. By increasing all the numbers (creature hps, damage done by weapons, etc.) they increased the possibility of sudden calamitous results. There may not be any "save or die" moments in 3E, but there are plenty of criticals resulting in death.
Most of the 2nd- and 3rd-level PCs I've played have died suddenly from single attacks. An orc with a greataxe once did 41 points of damage to my 3rd-level Fighter (out of a possible 45 -- 3d12+9). That's nutsocrazy! You didn't need a string of bad rolls anymore, just a couple.
The comic made me laugh spew milk out my nose loud.
Thanks! the perfect reading for my 42nd birthday. Woo hoo...happy birthday to me.
Anyyyyway...
I said it before over on the wizard's site a while back that 3.5 feels more like a super hero RPG than swords and sorcery. If I want a character with ten zillion power options I play Champions or Fantasy Hero. I like those games too but I just want to sit down and play something closer to good old AD&D man.
Even with my homebrew tweaks in AD&D I can sit down, write an entire module in the time it takes me to write up a couple of finished villains in champions. I get a lot more content and imagination writing time in and a lot less character design time in.
I love that. I want to write the world and the adventures not labor for hours and hours over the character PLUS....when I DM I want to DM for a group of gritty desperate sword and sorcery style characters not freaking Cpt Super Power barely concealed inside of a chainmail shirt...
In my games....
Swords are not physically larger than the characters wielding them...(what is that about...video game reality is crawling all over my D&D with every new edition...get it off! get it off!)
If I want chics in chainmail bikini's I have chics in chainmail bikini's and when someone points out that there is no way that would actually protect them in combat I just stare at them...and try to calmly say....
Chics with swords wearing chainmail bikini's are just so bad arse in a fight that this is all the armor they will ever need....same with the barbarians running around wearing nothing more than a leather loin cloth.
Fighters doing 50 to 100 damage in a hit? My gawd. That is beyond what my toughest super hero in CHAMPIONS can do with a shoe box full of six sided dice man! If we are talking super powers at least let me bust out my domino mask and bring my big shoe box full of six siders to dump on the table every time I roll damage.
Yeesssshhhh...somewhere there are old school gamers and they are rolling over in their graves...oh wait...them's be us.
@ Arthnek: Chicks in chainmail bikinis have extremely high ACs. I know: I've never been able to lay a hand on any of the ones I've met, and lord knows I've tried!
- Wheggi
The Twisting Stair
An old school role-playing game periodical with a focus on adventure design
Stephen Colbert: “What would you do, when coming up with your character you roll six rolls of three six-sided dice to come up with your character”
Joe Magliano: “There’s a new way now where you roll 4d6 and you take away the lowest.”
Wheggi wrote:@ Arthnek: Chicks in chainmail bikinis have extremely high ACs. I know: I've never been able to lay a hand on any of the ones I've met, and lord knows I've tried!
- Wheggi
Its the ring of wifely interference that wear, not their AC
I want to hear what you did in the dungeon, not the voting booth. Politics and rules minutia both bore me in my opinion.
Wheggi wrote:@ Arthnek: Chicks in chainmail bikinis have extremely high ACs. I know: I've never been able to lay a hand on any of the ones I've met, and lord knows I've tried!
- Wheggi
Its the ring of wifely interference that wear, not their AC
So... I assume that in terms of "mechanics," 4e will take D&D further away from the old school than 3e. But in terms of "feel," is there a possibility that 4e will actually be more recognizable to us than 3e? Assuming the whole computer/online aspect is not integral to the game. I hear less complex stat blocks. I hear more class based. I see art on the cover. What do you think?
Falconer wrote:So... I assume that in terms of "mechanics," 4e will take D&D further away from the old school than 3e. But in terms of "feel," is there a possibility that 4e will actually be more recognizable to us than 3e? Assuming the whole computer/online aspect is not integral to the game. I hear less complex stat blocks. I hear more class based. I see art on the cover. What do you think?
I recall reading something somewhere which strongly suggested that characters will be able to rest up to full power after every single fight, within a matter of minutes. There goes the whole concept of resource management, saving spells for later and knowing when to turn back and head out of the dungeon out the window. So no, it WON'T be more recognisable to us.
Premier wrote:I recall reading something somewhere which strongly suggested that characters will be able to rest up to full power after every single fight, within a matter of minutes. There goes the whole concept of resource management, saving spells for later and knowing when to turn back and head out of the dungeon out the window. So no, it WON'T be more recognisable to us.
I shall award a custom user title to the person who posts the best sneer about this concept.
Premier wrote:I recall reading something somewhere which strongly suggested that characters will be able to rest up to full power after every single fight, within a matter of minutes. There goes the whole concept of resource management....
I heard you'll have to go out and buy a whole new rulebook after every single fight, too.
Falconer wrote:
So... I assume that in terms of "mechanics," 4e will take D&D further away from the old school than 3e. But in terms of "feel," is there a possibility that 4e will actually be more recognizable to us than 3e? Assuming the whole computer/online aspect is not integral to the game. I hear less complex stat blocks. I hear more class based. I see art on the cover. What do you think?
I recall reading something somewhere which strongly suggested that characters will be able to rest up to full power after every single fight, within a matter of minutes. There goes the whole concept of resource management, saving spells for later and knowing when to turn back and head out of the dungeon out the window. So no, it WON'T be more recognisable to us.
Apparently, there are going to be 'per Day' powers and 'per Encounter' powers; the idea is to discourage parties from using up all their magic, stopping to rest for eight hours or so and repeat. It's fairly pointless, as parties who are willing and able to rest for eight hours are going to have few qualms about resting for twenty four.
[i]It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.[/i]
– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)
Premier wrote:
I recall reading something somewhere which strongly suggested that characters will be able to rest up to full power after every single fight, within a matter of minutes. There goes the whole concept of resource management, saving spells for later and knowing when to turn back and head out of the dungeon out the window. So no, it WON'T be more recognisable to us.
Doesn't this concept sort of fall right in line with their edging this game toward an online interactive video game? You can't sit around in real time and wait for your character to rest and memorize spells. You simply power up between encounters and move on to the next video game battle. D$D 3000.