The Greatest Generation of D&D Modules

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Falconer
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The Greatest Generation of D&D Modules

Post by Falconer »

The Greatest Generation of D&D Modules
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A1 Slave Pits of the UndercityA2 Secret of the Slavers StockadeA3 Assault on the Aerie of the SlavelordsA4 In the Dungeons of the SlavelordsB1 In Search of the Unknown
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B2 The Keep on the BorderlandsB3 Palace of the Silver PrincessB4 The Lost CityC1 The Hidden Shrine of TamoachanC2 The Ghost Tower of Inverness
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D1-2 Descent Into the Depths of the EarthD3 Vault of the DrowG1-2-3 Against the GiantsI1 Dwellers of the Forbidden CityL1 The Secret of Bone Hill
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N1 Against the Cult of the Reptile GodQ1 Queen of the Demonweb PitsS1 Tomb of HorrorsS2 White Plume MountainS3 Expedition to the Barrier Peaks
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S4 The Lost Caverns of TsojcanthT1 The Village of HommletU1 The Sinister Secret of SaltmarshU2 Danger at DunwaterU3 The Final Enemy
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UK1 Beyond the Crystal CaveWG4 The Forgotten Temple of TharizdunX1 The Isle of DreadX2 Castle Amber
Just something I threw together for fun, after musing on Goodman's successful "Dungeon Crawl Classics" line. I think it speaks for itself. Beautiful. Regards.
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Post by JamesEightBitStar »

Personally not a big fan of modules, but being a personal owner of several, including some pictured here (Keep on the Borderlands and The Village of Hommlet in particular) I can kind of see what makes these classics.

I flipped through Keep on the Borderlands recently. It just provides a setting--no storytelling, just a lot of pre-prepared stuff to give your players plenty of things to do. Afterwards I read the 2nd Edition module Flames of the Falcon and the difference was marked--the thing was like a novel with dice rolls.

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T. Foster
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Post by T. Foster »

Evan though I'm personally partial to the 'pastel generation,' this display definitely has the most nostalgia value for me (and, seemingly, lots and lots of other folks too). However, for consistency, you should replace your current picture of A1 with one of the later printing that had the "face" logo :)

EDIT: also, it's funny to notice that whoever was put in charge of layout for B3, B4 and X2 apparently didn't quite grasp the "orange banner for Classic, yellow banner for Advanced" concept...
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Post by rogatny »

When I decided to fill out my D&D collection about 5 years ago, I consciously tried to make sure I got those versions of the modules as opposed to the pastel versions or the "new-school" versions (B4 and X1).

In the case of D3, I think the pastel version is quite a bit more common. So, I ended up paying more for it. However, I love the uniformity of look. I'm real, real, real anal about that.

I'm going to say that all of the adventures that I consider classics were in that run (but I do not consider all the adventures in the run classics) except maybe B5 and B7. The only other ones outside that run that even have a case for classic status are I3 to I6, and maybe WG5 and WG6.

By the way, some of the "new school" layouts started coming out before the last of the classic look when out. For example, I2 came out in 1982 and U3 came out in 1983. You could say they went with the older style to go with the rest of the U series. But by that token, L2 should have been in the older style.
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