Weird Tales: The Strange Life of H.P. Lovecraft

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JRMapes
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Weird Tales: The Strange Life of H.P. Lovecraft

Post by JRMapes »

DO NOT MISS THIS!!!

http://www.bbc.co.uk/radio3/sundayfeature/pip/t8iz3/

Listen to this episode for up to 7 days after broadcast

Sunday 3 December to 10 December 2006 on BBC Radio 3

Weird Tales: The Strange Life of H P Lovecraft.

Geoff Ward examines the strange life and terrifying world of the man hailed as America's greatest horror writer since Poe.

During his life Lovecraft's work was confined to lurid pulp magazines and he died in penury in 1937. Today, however, his writings are considered modern classics and published in prestigious editions.

Among the writers considering his legacy are Neil Gaiman, S T Joshi, Kelly Link, Peter Straub and China Mieville.
Duration:

45 minutes
[color=red][b]UPDATED[/b][/color] [size=75][url=http://jrmapes.livejournal.com/][b]The Web Between Worlds[/b][/url] - My LiveJournal - Personal and Gaming News.

IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633

[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]

[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]

[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]

[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]

[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
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Post by mjudge55 »

Dude! Thanks for posting this -- I can't wait to get home and check it out!

-Matt
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I'm alive - flowers thrive - realize - realize
Realize."

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Post by grodog »

Bummer, I missed this while in the UK. Did anyone download the file?
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JRMapes
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Post by JRMapes »

I tried to grab it with one of the firefox stream capture add-ons and it never worked right. the BBC must have some extra type of security on those things.

Might try to see if someone was luckier than me and do a torrent search.
[color=red][b]UPDATED[/b][/color] [size=75][url=http://jrmapes.livejournal.com/][b]The Web Between Worlds[/b][/url] - My LiveJournal - Personal and Gaming News.

IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633

[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]

[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]

[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]

[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]

[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]

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