Medieval Murder Mysteries Beyond Belief Games
Posted: Wed Nov 08, 2006 11:15 am
I just spent less than $4 to get a pdf copy of Medieval Murder Mysteries by Beyond Belief Games: http://www.rpgnow.com/product_info.php?products_id=5603
Looks fairly cool; it's got an overall model like CoC: "skills" are in there as the main game mechanic, with a brutal combat system.
It uses the C&C siege engine, basically, with a target number for success and bonuses based on level for your class abilities. Hit point progression goes from a die roll to a flat, small additional HP per level after level 4 or so. You don't get much tougher after a certain point. There's a fairly brutal fumble and crit chart, and a chance of infection from wounds.
Your "skills" are d20 type skills picked from a list, in addition to some class abilities. While it is a very d20ish system in terms of skills, that's much more appropriate to a mystery game than to heroic fantasy. Much less jarring.
This game has the feel of an old-time game; it's not fleshed out too well, but the idea is great and the mechanics are sufficient. I'm interested in possibly playing it like a medieval deadlands or even medieval CoC.
Looks fairly cool; it's got an overall model like CoC: "skills" are in there as the main game mechanic, with a brutal combat system.
It uses the C&C siege engine, basically, with a target number for success and bonuses based on level for your class abilities. Hit point progression goes from a die roll to a flat, small additional HP per level after level 4 or so. You don't get much tougher after a certain point. There's a fairly brutal fumble and crit chart, and a chance of infection from wounds.
Your "skills" are d20 type skills picked from a list, in addition to some class abilities. While it is a very d20ish system in terms of skills, that's much more appropriate to a mystery game than to heroic fantasy. Much less jarring.
This game has the feel of an old-time game; it's not fleshed out too well, but the idea is great and the mechanics are sufficient. I'm interested in possibly playing it like a medieval deadlands or even medieval CoC.