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[OSRIC PR] Advanced Adventure #2: The Red Mausoleum preview
Posted: Sat Sep 16, 2006 12:25 pm
by jgbrowning
Hey all,
Advanced Adventures #2: The Red Mausoleum is nearing completion with only the cover art still in the works. The below link is a preview of the first two pages and the above art is from the title page.
http://www.xrpshop.citymax.com/page/page/3874794.htm
We're also opening up pre-orders with expected shipping date of late Oct at the following link. The PDF version of
The Red Mausoleum will be available in a few weeks.
http://www.xrpshop.citymax.com/catalog/ ... 560921.htm
On a side note, the first Advanced Adventure,
The Pod-Caverns of the Sinister Shroom has shipped from our printer and we expect arrival next week!
Joseph Browning
Expeditious Retreat Press
Posted: Sat Sep 16, 2006 12:33 pm
by JCBoney
Oh that pic is so f'ing awesome I almost had a heart attack when I saw it!

Posted: Sat Sep 16, 2006 12:37 pm
by jgbrowning
SemajTheSilent wrote:Oh that pic is so f'ing awesome I almost had a heart attack when I saw it!

joe b.
Posted: Sat Sep 16, 2006 4:58 pm
by xyanthon
All right, this just went to the top of my must have list. Is this going to have a print version as well?
Posted: Sat Sep 16, 2006 5:19 pm
by jgbrowning
xyanthon wrote:All right, this just went to the top of my must have list. Is this going to have a print version as well?
Yep. The PDF version will come out near the end of this month and the print version will be available late next month.
joe b.
Posted: Sat Sep 16, 2006 5:54 pm
by JCBoney
Joe, just curious, what prompted the artist William McAusland to choose the sepulchre for his illustration? He certainly paid attention to the text.
Posted: Sat Sep 16, 2006 6:30 pm
by jgbrowning
SemajTheSilent wrote:Joe, just curious, what prompted the artist William McAusland to choose the sepulchre for his illustration? He certainly paid attention to the text.
I prompted him.
Generally, any artist I comission for an illustration receives the full description of the area along with other details that I think are appropriate to the picture. I work in a rather unusual order.
Most publishers commision both text and art concurrently and then add in additional writing and art when the layout stage occurs. I comission text first and then lay out the work, noting where I want a particular illustration and also noting where an illustration would make the lay-out flow better. I then comission art. It's slower, but I like creating a more coherant whole.
joe b.
Posted: Sat Sep 16, 2006 7:55 pm
by Mythmere
It is really one hell of a cool picture.

Posted: Tue Sep 19, 2006 12:22 am
by Treebore
jgbrowning wrote:SemajTheSilent wrote:Joe, just curious, what prompted the artist William McAusland to choose the sepulchre for his illustration? He certainly paid attention to the text.
I prompted him.
Generally, any artist I comission for an illustration receives the full description of the area along with other details that I think are appropriate to the picture. I work in a rather unusual order.
Most publishers commision both text and art concurrently and then add in additional writing and art when the layout stage occurs. I comission text first and then lay out the work, noting where I want a particular illustration and also noting where an illustration would make the lay-out flow better. I then comission art. It's slower, but I like creating a more coherant whole.
joe b.
As slow as some companies are to get product out they should do it this way as well. It isn't like they don't have the time, and it isn't like it would make them take longer to get it off to the printers. Plus it would allow for more of the art to be accurate and meaningful to the module.
I'm really stoked about the current module my daughter is working on. The author and she are sharing e-mails and even phone calls to get her art to really match up with what is going on in the adventure scenes, as well as really capturing the "look" of the NPC's.
Its definitely going to be an awesome sequal. Not only because of what the author is writing, but how much the art is going to complement the events of the module.
Posted: Tue Sep 19, 2006 12:25 am
by Treebore
Sorry! I forgot. Considering how much I love the Shrooms (SHROOMS RULE!!), I am eagerly looking forward to seeing this. Especially with its level range.
Posted: Tue Sep 19, 2006 7:05 am
by Mythmere
Treebore wrote:SHROOMS RULE!!
Treebore, you're a man after my own heart.

Posted: Tue Sep 19, 2006 7:09 am
by Thoth Amon
Mythmere wrote:Treebore wrote:SHROOMS RULE!!
Treebore, you're a man after my own heart.

Must be more available in those desert climes.
Posted: Sat Oct 14, 2006 4:26 pm
by Falconer
Just curious of the differences between this version and the ERKME one. Sorry if this has been asked before. Thanks.
Posted: Sat Oct 14, 2006 4:39 pm
by JCBoney
Falconer wrote:Just curious of the differences between this version and the ERKME one. Sorry if this has been asked before. Thanks.
Cosmetic mostly, with art...good art too.
The middle level from my old campaign is restored, so subtle changes as to exits, etc.
A few monster changes: for instance, the slaad went away and were replaced by new monsters called Ghezin...which kinda sorta look like slaad. Added another new monster culled from the Tome of Thaumaturgy project Rob Kuntz and I were working on a couple of years ago. Little changes here and there.
Posted: Sat Oct 14, 2006 4:48 pm
by Matthew
On page 2, it is said of the 30 Fighters under Ysler and Senis that 'each wears chainmail and shield'. I would hope this was a typo and picked up before full publication? I only mention it because this otherwise seems like a very appealing preview. I was very pleased with my purchase of A Magical Medieval Society: Western Europe from Expedius Retreat; good to see them supporting OSRIC.