Page 5 of 10

Re: 18-Day Module challenge

Posted: Sat Oct 06, 2018 12:51 pm
by benjoshua
Day 8 - I've already mentioned Ravenloft a couple of times so I'll go with something else, Return to the Tomb of Horrors.

Re: 18-Day Module challenge

Posted: Sat Oct 06, 2018 3:46 pm
by Melan
Day 8: The Mortuary Temple of Esma: I have been meaning to review this one - it is one of Anthony Huso's modules, and while not perfect, it is a great high-level AD&D deathfest set in an elven lord's tomb. It has good tactical encounters, a sense of wonder that's inspired by Tharizdun while being its own thing, harsh choices and consequences, and mostly good puzzles (a bit less hot on this aspect). It is also a module to challenge a huge party of powergamers decked out in powerful magic items accumulated over an entire campaign.

Re: 18-Day Module challenge

Posted: Sun Oct 07, 2018 10:35 am
by Melan
Day 9 (getting a bit ahead): There are many modules I never played, but I was robbed of Dark Tower. Literally. I had a giant Wilderlands campaign (which actually began in a different world) whose final arc was a holy quest to restore the temple of Mitra, and Dark Tower would have been the final scenario. We were getting close - after a long journey that took months of game and IRL time, we were finally within six hexes of Red Moon Pass, ready to roll. That was when my backpack was stolen at a railway station, along with the module, my rulebooks, a folder of campaign materials, session notes, and what stung worst, a collection of characters who had by then accumulated years worth of history, and earned all those levels. There were no photocopies of those sheets. Needless to say, I never got to run Dark Tower. The thieves probably dumped all that worthless paper in a nearby dumpster, and there were no genuine valuables in my pack.

Re: 18-Day Module challenge

Posted: Sun Oct 07, 2018 12:19 pm
by Geoffrey
Day 9: A module that you have never played:

X2 Castle Amber
by Tom Moldvay

Re: 18-Day Module challenge

Posted: Sun Oct 07, 2018 3:58 pm
by grodog
Day 9 - A Module That You've Never Played: _Pavis_ and _Big Rubble_ by Greg Stafford, Steve Perrin, Oliver Dickinson, & Diverse Hands at https://grodog.blogspot.com/2018/10/mod ... ubble.html

Allan.

Re: 18-Day Module challenge

Posted: Sun Oct 07, 2018 5:08 pm
by benjoshua
Day #9 - Night Below by Carl Sargent. A huge adventure.

Re: 18-Day Module challenge

Posted: Sun Oct 07, 2018 5:09 pm
by TRP
Day #8: I'm recycling Necropolis. It's in the name


Day #9: Vault of the Drow

Re: 18-Day Module challenge

Posted: Sun Oct 07, 2018 8:05 pm
by grodog
Melan wrote:Day 9 (getting a bit ahead): There are many modules I never played, but I was robbed of Dark Tower. Literally. [snip]
That was when my backpack was stolen at a railway station, along with the module, my rulebooks, a folder of campaign materials, session notes, and what stung worst, a collection of characters who had by then accumulated years worth of history, and earned all those levels. There were no photocopies of those sheets. Needless to say, I never got to run Dark Tower. The thieves probably dumped all that worthless paper in a nearby dumpster, and there were no genuine valuables in my pack.
That sucks, Gabor. You've told that story before, but I'd forgotten it :(

Allan.

Re: 18-Day Module challenge

Posted: Mon Oct 08, 2018 8:25 am
by Geoffrey
Day 10: A module you have big problems with:

Q1: Queen of the Demonweb Pits
by David C. Sutherland III with Gary Gygax

Re: 18-Day Module challenge

Posted: Mon Oct 08, 2018 10:16 am
by TRP
Day #10: Snakepipe Hollow. I like it, but the multilayered, worming tunnels often confuse me, and I've never felt comfortable running it smoothly.

Re: 18-Day Module challenge

Posted: Mon Oct 08, 2018 10:50 am
by grodog
Day 10 - A Module I Have Big Problems With: Return of the Eight by Roger E. Moore @ https://grodog.blogspot.com/2018/10/mod ... eight.html

Allan.

Re: 18-Day Module challenge

Posted: Mon Oct 08, 2018 1:19 pm
by Melan
Day 10: I'll nominate two. Oasis of the White Palm and The Lost Tomb of Martek. These two modules are brimming with imagination. Their puzzle design is both fantastic (in both senses) and nested in the fiction - Ghost Tower of Inverness without being glorious, utter nonsense. They have surreal, otherworldly locales like the Skysea and the Moebius Tower. However, they are also increasingly horrid railroads, and Lost Tomb already represents the worst excesses of this style. (Pharaoh, the first module in the series, is still mostly good, if linear.) A poor adventure would be easy to write off. But the Desert of Desolation series is both good enough and influential enough to pose a big problem. In hindsight, someone at TSR should have told Tracy Hickman to do a rewrite before getting the MS edited and published. But they didn't, and here we are.

Re: 18-Day Module challenge

Posted: Mon Oct 08, 2018 5:32 pm
by benjoshua
Day #10 - WGS7 Castle Greyhawk. A complete waste of money and time. Just no. :(

Re: 18-Day Module challenge

Posted: Tue Oct 09, 2018 8:32 am
by grodog
Day 11 - A Module You Never Tire Of: S4 Lost Caverns of Tsojcanth by Gary Gygax @ https://grodog.blogspot.com/2018/10/mod ... canth.html

Allan.

Re: 18-Day Module challenge

Posted: Tue Oct 09, 2018 10:06 am
by rredmond
Day 11: Arachnophobia! (Bryce Lynch link :) ) by James Kramer.
Love the Aliens kinda of feel, love the town, keep/monastery, dungeon layout. It's just a super great module that I never get tired of reading and running - though I haven't yet run it in total yet - soon I'm going to run my 5E teenage daughters, and friends, through it. Mwa ha ha ha ha haaaa!

Edited because I'm an idiot that can't spell Arachnophobia... ugh.