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Re: 18-Day Module challenge
Posted: Mon Oct 01, 2018 5:56 pm
by TRP
Day #4:
Beyond the Mountains of Madness is a land, sea and air adventure.
Re: 18-Day Module challenge
Posted: Mon Oct 01, 2018 6:38 pm
by Kellri
Day 4: Grace Under Pressure by Pagan Press. This is a one-shot scenario for Call of Cthulhu or Delta Green that takes place in an underwater laboratory kind of like the movie The Abyss. The scenario comes with pre-generated characters and largish deckplans. A couple years back I ran this for a group of friends for Halloween using ambient sound, a projector with graphics in powerpoint, sound effects, cardstock minis and so on to really drive home the (pardon the pun) immersion. I don't normally do much of that stuff for D&D but it really worked in that instance and the players seemed to enjoy the effort and remarked on how creeped out they were by the end of the evening. If you've got a hankering for a home 'event' type game I highly recommend it - obviously not for kids.
Re: 18-Day Module challenge
Posted: Tue Oct 02, 2018 1:20 am
by Melan
Day 4: RJK's
Sunken City. It is less sunken than you might think, but it is a good one, with an iconic location.
Re: 18-Day Module challenge
Posted: Tue Oct 02, 2018 7:39 am
by Geoffrey
DAY 4: A module that takes place...in the air:
Under the Storm Giant's Castle
by Thomas A. McCloud
published by Judges Guild in 1979
Re: 18-Day Module challenge
Posted: Tue Oct 02, 2018 9:18 am
by grodog
Re: 18-Day Module challenge
Posted: Tue Oct 02, 2018 1:37 pm
by benjoshua
Day #4 - Night of the Shark by Bruce Cordell although only about half the adventure is underwater....
Re: 18-Day Module challenge
Posted: Tue Oct 02, 2018 6:16 pm
by TRP
Day #5:
Dark Tower from Judges Guild. This one can have a high body count.
Re: 18-Day Module challenge
Posted: Tue Oct 02, 2018 8:18 pm
by grodog
TRP wrote:Rob Ragas Day #5:
Dark Tower from Judges Guild. This one can have a high body count.
That's my driver for Day 5 too!
Allan.
Re: 18-Day Module challenge
Posted: Wed Oct 03, 2018 12:56 am
by Melan
Day 5: Tegel Manor needs a large expedition - unless the PCs are powerful (in which case the rewards the module offers are rather meagre), it is best played as a war of attrition, with several characters and followers. The extras come in handy as replacements when the regulars get killed - and they will be.
Re: 18-Day Module challenge
Posted: Wed Oct 03, 2018 8:04 am
by Geoffrey
Day #5: A module that needs to be played with a BIG party:
S3: Expedition to the Barrier Peaks
by Gary Gygax
Re: 18-Day Module challenge
Posted: Wed Oct 03, 2018 9:27 am
by grodog
Day 5 - A Module that Needs to be Played by a BIG Party: _S3 Expedition to the Barrier Peaks_ by Gary Gygax @
https://grodog.blogspot.com/2018/10/mod ... peaks.html
Allan.
Re: 18-Day Module challenge
Posted: Wed Oct 03, 2018 2:15 pm
by benjoshua
Day #5 -
The Mystic Cup of Gygax by Jimm Johnson and Steve Robertson!

Re: 18-Day Module challenge
Posted: Wed Oct 03, 2018 5:47 pm
by Kellri
Day #6 a module you could play with kids
The Mountains of Evermore by Gregory B. MacKenzie. An OD&D adventure for 4-6 players levels 1-4. This was originally written for the author's children and I've ran it with a group of 5-6 grade Korean kids in an after-school D&D club. There's a significant 'fairy-tale' feel to this one but it is hardly easy or childish in execution. Even better, it is freely available on the net. All in all, it's a very charming adventure for introducing someone to the game as painlessly as possible.
https://fictivefantasies.files.wordpres ... ermore.pdf
Re: 18-Day Module challenge
Posted: Wed Oct 03, 2018 6:46 pm
by TRP
Day #6: Good ol' B1, In Search of the Unknown. Clean.
Re: 18-Day Module challenge
Posted: Thu Oct 04, 2018 1:24 am
by Melan
Day 6: Yup, it's B1: In Search of the Unknown! It plays well as a game game, and it is a good, newbie-friendly introduction to RPGs. Iconic places like the maze, the pool room, the sliding corridor, or even the entry hallway (which we would take for granted).