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Big CRPG Book
Posted: Fri Jun 29, 2018 2:42 pm
by MageInBlack
I stumbled across this today. I am going to throw it on my iPad and read it at night while lying in bed and my wife plays that stupid fruit tetris game on hers. I don't care what she says its called. I see tetris...with fruit...and explosions.
LINK
The CRPG Book Project is a collaborative, non-profit effort to create a free, easily available ebook on the history of Computer Role-Playing Games.
Our goal is to gather all the knowledge currently spread across countless websites, books, forums and minds in a single, accessible and visually pleasing tome – for free. We share the Internet Archive’s belief that “access drives preservation”, so we want to demystify gaming history, offering a reliable and attractive resource for people seeking information – or just a fun game to play.
The project began in 2014, after the RPG Codex published its Top 70 PC RPGs list, featuring small fan reviews on each game. The reception was overwhelming, so came the idea of expanding the list into a full-blown book, covering the entire CRPG history.
For this we are reviewing over 400 games from 1975 to 2015, while also providing articles on the genre, mod suggestions and hints on how to run games on modern hardware. All written by fans, AAA developers, indies, journalists, modders and industry personalities such as Chris Avellone, Ian Frazier, Scorpia, Ferhegón, Richard Cobbett, Brian ‘Psychochild’ Green, Durante, George Weidman and Tim Cain, among others.
Re: Big CRPG Book
Posted: Fri Jun 29, 2018 3:05 pm
by Cloak n' Dagger
Awesome, thanks for the link!
Skimmed through a bit, just to see what the PDF was like and ran across this section by Michael Abbot, concerning his students' assignment to play Ultima IV.
At least that’s what I used to think. Now it seems to me we’re facing basic literacy issues. These eager players are willing to try something new, but in the case of a game like Ultima IV, the required skill-set and the basic assumptions the game makes are so foreign to them that the game has indeed become
virtually unplayable.
And as much as I hate to say it - even after they learn to craft potions, speak to every villager, and take notes on what they say – it isn’t much fun for them. They want a radar in the corner of the screen. They want mission logs. They want fun combat. They want an in-game tutorial. They want a game that doesn’t feel like so much work.
Not only do I see this in modern CRPGs, MMOs and other electronic games, but the same could also be said for the style of play applied by many players of "new school" table-top RPGs.
Looking forward to reading the rest of the doc.
Re: Big CRPG Book
Posted: Fri Jun 29, 2018 3:28 pm
by rogatny
I wonder when that Ultima review was written and whether things have changed among crpg players since Minecraft came out. Or maybe Minecraft is a different enough genre of game that its influence hasn’t crept into crpg fandom.
Re: Big CRPG Book
Posted: Fri Jun 29, 2018 4:32 pm
by Cloak n' Dagger
rogatny wrote:I wonder when that Ultima review was written and whether things have changed among crpg players since Minecraft came out. Or maybe Minecraft is a different enough genre of game that its influence hasn’t crept into crpg fandom.
Ultima review was 2010 according to the article, Minecraft came out in 2009. Personally, I wouldn't classify MC as an RPG, even if there do seem to be some, broad but similar, elements.
Re: Big CRPG Book
Posted: Fri Jun 29, 2018 11:35 pm
by Falconer
MageInBlack wrote:at night while lying in bed and my wife plays that stupid fruit tetris game on hers. I don't care what she says its called. I see tetris...with fruit...and explosions.
Yeah what the hell
Re: Big CRPG Book
Posted: Sat Jun 30, 2018 10:24 am
by francisca
MageInBlack wrote:I stumbled across this today. I am going to throw it on my iPad and read it at night while lying in bed and my wife plays that stupid fruit tetris game on hers. I don't care what she says its called. I see tetris...with fruit...and explosions.
LINK
The CRPG Book Project is a collaborative, non-profit effort to create a free, easily available ebook on the history of Computer Role-Playing Games.
Our goal is to gather all the knowledge currently spread across countless websites, books, forums and minds in a single, accessible and visually pleasing tome – for free. We share the Internet Archive’s belief that “access drives preservation”, so we want to demystify gaming history, offering a reliable and attractive resource for people seeking information – or just a fun game to play.
The project began in 2014, after the RPG Codex published its Top 70 PC RPGs list, featuring small fan reviews on each game. The reception was overwhelming, so came the idea of expanding the list into a full-blown book, covering the entire CRPG history.
For this we are reviewing over 400 games from 1975 to 2015, while also providing articles on the genre, mod suggestions and hints on how to run games on modern hardware. All written by fans, AAA developers, indies, journalists, modders and industry personalities such as Chris Avellone, Ian Frazier, Scorpia, Ferhegón, Richard Cobbett, Brian ‘Psychochild’ Green, Durante, George Weidman and Tim Cain, among others.
And they want the fucking characters to be cute, chibi-like things in many cases. fuck that noise.
Re: Big CRPG Book
Posted: Sat Jun 30, 2018 3:27 pm
by Philotomy Jurament
MageInBlack wrote:I am going to throw it on my iPad and read it at night while lying in bed and my wife plays that stupid fruit tetris game on hers. I don't care what she says its called. I see tetris...with fruit...and explosions.
My wife plays a lot of games on her phone. No matter what game it is, I call it "Farmville." It annoys her.
