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The Dungeon Before Christmas
Posted: Wed Dec 13, 2017 12:19 pm
by ThirstyStirge
What holiday-themed monsters, traps, tricks would you put in a Christmassy dungeon?
Obvs, the BBEG would be the evil Old Elf himself surrounded by his dire reindeer minions.

(I wonder what diabolical toys the Drow make...)

Re: The Dungeon Before Christmas
Posted: Wed Dec 13, 2017 12:48 pm
by bobjester
I'd have to think longer & harder for actual dungeon stuffers, but as for diabolical drow toys...
Drider pull-toy constructs.
Riding lizard sweaters.
Mind Flayer collectable bobble-heads.
Pin the poison dart in Drizz't's heart game.
Artificial Fungi tree, now with Continual Faerie Fire lights.
Spider Webbing tree tinsel.
Beholder, Kuo-Tou & Umber Hulk tree ornaments set.
Demon Queen of the tree-topper Lolth ornament.
Baby's first sacrificial ritual play-set, with real obsidian bladed dagger. Sacrificial slave not included.
...and the number one drow gift for the Lolth - Our Lady of the Demon Web Pits holiday season is...
a Free Assassination of the Rival Noble House Matriarch gift card! (only 100pp value cards currently accepted. No trade-in for monetary value or refunds allowed, gift card expires 30 days after purchase.)
Re: The Dungeon Before Christmas
Posted: Wed Dec 13, 2017 12:51 pm
by T. Foster
That's pretty much what
this thing is, right? Not to say you can't make another one of your own, but it's probably worth at least taking a look at this one before devoting a lot of effort to reinventing the wheel...
Re: The Dungeon Before Christmas
Posted: Wed Dec 13, 2017 12:53 pm
by Juju EyeBall
Cursed Mistletoe
Coal of Fireballs
Stockings of Holding
Gingerbread Golem
Figgy Pudding
Re: The Dungeon Before Christmas
Posted: Wed Dec 13, 2017 2:42 pm
by austinjimm
ThirstyStirge wrote:What holiday-themed monsters, traps, tricks would you put in a Christmassy dungeon
T. Foster wrote:That's pretty much what
this thing is, right? Not to say you can't make another one of your own, but it's probably worth at least taking a look at this one before devoting a lot of effort to reinventing the wheel...
Yes! Quite an array of new Christmassy magic, monsters and traps in HG1. I have to run right now, but I'll try to put together a PDF of the new monsters from HG1 later tonight.
Re: The Dungeon Before Christmas
Posted: Wed Dec 13, 2017 5:45 pm
by austinjimm
Here's a PDF of the New Monsters & Magic sections of Module HG1:
http://freepdfhosting.com/ae68c665d5.pdf
Feel free to copy and share this file if you want. And-- by all means!-- feel free to use any of this stuff in your home D&D Christmas adventures.
Re: The Dungeon Before Christmas
Posted: Thu Dec 14, 2017 4:23 am
by Cloak n' Dagger
Mimics that look liked gift wrapped boxes.
Cookies and Milk of Healing
Jack Frost the Cryomancer
Goblin Grinch
Re: The Dungeon Before Christmas
Posted: Thu Dec 14, 2017 7:57 am
by francisca
austinjimm wrote:Here's a PDF of the New Monsters & Magic sections of Module HG1:
http://freepdfhosting.com/ae68c665d5.pdf
Feel free to copy and share this file if you want. And-- by all means!-- feel free to use any of this stuff in your home D&D Christmas adventures.
Thanks man! Merry Christmas to you and yours!
Re: The Dungeon Before Christmas
Posted: Fri Dec 15, 2017 9:21 am
by ghendar
The PCs enter a room and see.....
A plain metal pole. (The Festivus Pole) - This plain metal (it's aluminum but how could the PCs possibly know that) pole radiates magic. When viewed it forces PCs to make a save or suffer one of the following effects. (roll 1d4 for each PC who fails the save)
1 - Feats of Strength. PC(s) chooses another PC, henchman, hirelings, etc at random in the party and attempts to wrestle him/her/it to the ground.
2 - Airing of Greviences. The PC(s) loudly begins to berate and criticize all other members of the party one by one. 30% chance the PC doing the berating loses their train of thought and the effect ends.
3 - Rain Blows on another PC. Run up to another party member and begin to pound on him/her/it with fists. 75% chance of destroying one non magical, soft item such as an item of clothing, or belt pouch, etc
4 - PC will donate all carried monetary wealth to the first non-party member he/she sees, and declare it vocally to the creature to be a gift on behalf of the Human Fund, Money For People. This will not take effect until they see a non-party member. When this happens, the PC(s) will stop, dig out all monetary wealth, approach the creature and give him/her/it the wealth. 50% chance of confusing said creature enough to prevent it from performing any action for 1-2 (1d4-2) rounds.
All effects (except #4 which is instantaneous) last 3-6 rounds (1d4+2) and have a 75% chance of attracting wandering monsters.