ExTSR wrote:A Preliminary Letter to All Interested
(emphasis on Preliminary; chill, dude)
Nothing's ready. Nothing's cast in stone. Things are still coming together.
HOWEVER, even at this early date, I'm willing to say a couple of things on the record.
* Who’s Involved *
The core group isn't finalized but will probably be
Frank Mentzer (same name hereabouts,
ExTSR elsewhere on the 'net),
Jim Ward (JamesMWard),
Tim Kask (Kaskoid), and
Chris Clark (ForgeMeister)
...and I'm hoping to add
Harold Johnson (years and years at TSR, co-author of Tamoachan, fabulous at production & art coordination, etc)... tho he doesn't hang out at DF. Yet.
(Cripes, we haven't even decided on the company name yet. Unlax, something will come up soon; maybe Old School Games or something like that, who knows...)
* Scope *
We want to publish new and innovative OGL products with an Old School approach (defined for the moment as rules-light, very dependent on DM quality, heavy on innovation & enjoyment), addressing many different OGL-based game systems, including BFRP, Savage Worlds (Pinnacle), Hackmaster (Kenzer), Castles & Crusades (Troll Lords), and Pathfinder (Paizo).
We would like to include OSRIC (Ronin Arts), Labyrinth Lord (Goblinoid) and RuneQuest (Mongoose) but haven't talked with them yet about permissions. The first two are very probable; we'll see about Mongoose.
It appears that Lejendary Adventures is off the table for now, not part of the lineup. (Don't go there. We'd LIKE to support L.A., but...)
If you think we should consider OTHER games to add to this lineup, please suggest which.
btw, I would also LOVE to print some of the 'way kewl stuff available for (free) download right here, to broaden the exposure. I'll talk to Steve and company about that, tho.
* You *
The important part... some of you are saying 'what can
I do?'
(Besides
buy stuff, which will be supremely important but comes later.)
We'll write a lot of stuff. We want yours too... if you're good enough. Adventures, settings large & small, low level or medium or high, whatever. Got an idea for something nobody's ever done? We'd love to see it.
At the moment all such submissions should be brief outlines, mere sketches, via email. We'll be implementing the usual legal documents soon, which will provide absolute protection for both you and us. If you'd rather wait before you say a word, fine; hold off. Meanwhile, I promise that anything we get in advance of that formal stuff will be handled ethically; after 30 years in the biz I certainly know better than to get into ownership fights. (Except for the creation of RPGs as a class of games, no single idea in this vein has ever been worth stealing; the legal costs are too high. It's simple pragmatism.)
Specifics about YOU
1. Do you play? First and foremost we need
GAMERS -- volunteers who know the game systems listed above. We'll need folks to take a product we give you and stat it for the system. (We're good but we don't know all about those great games, not like YOU do.)
We already have volunteers for some. Want to get in? Tell me which games you can cover. Ideally we'll escalate, on the basis of the quality of your work, to actually paying you (wowie zowie!). You could even become our Lead Agent for a given system, and end up working with the original publisher/authors too, as our intermediary. But that's all tasty bait for down the road... early on it'll be volunteer, for our gratitude. We'll remember it.
2. Do you write? We’ll need
PRODUCT submissions at some point, despite having some pretty heavy hitters on the core team. Until the money starts flowing there are limits on how much time we can put in. (Hey, we got families and debts and stuff too, like everybody.) Now for THIS gig you gotta be REALLY good, pro-published if at all possible, self-published maybe. Do NOT send me samples (or products) yet... but this one's not very far off.
3. Do you draw? We'll need publishable
ART. B&W interiors don't have to be great but they have to be related and, in the beginning, have to be cheap too. We'll have to pay full rates for covers, to get quality, but this is (again) an opportunity for as-yet-undiscovered artists with potential. Hang in there through the slim startup and you could be riding high with a backlog within a year or so. Contact me if you have a portfolio to show. Do NOT send me samples yet, but again, we'll need some of this fairly soon (within 6 months).
4. Do you geek? We'll need
TECH advice. There's so much going on at or near the leading edge of technology that we need advice... what's hot, what's out/old, what's coming... tips (or even actual coding) on website design... the whole shebang. Same story as authors & artists, tho... we can't pay what you're worth in the beginning, but it could be a helluva ride.
5. Are you overseas? We'll need
EUROPE &
Australia. (Surprise!) I'm gonna need helpers in a dozen countries to develop contacts with publishers, authors & artists, distribution, everything. (Translators too of course, tho that's usually a paid gig, as we can afford it; but if I use a stock translator who's a non-gamer I'll sure need you to double-check their work.) I seem to have a lot of fans sprinkled around Europe and Oz, and I'm not about to ignore you. On the contrary; a lot of you got started on my D&D Basic set (in your own native Italian or Swedish or whatever), and I think that gives me (us) an edge in this regard.
6. Are you well-off? We'll need
MONEY! Yeah, this is the ugly part. We're nowhere near ready to start collecting cash (haven't even completed the corporate filings yet), but here's what I'd LIKE to have:
a. Major investors in blocks of 5,000 $US, for which you'll get preferred (dividend-paying) stock. (I really want to keep company control, which is a different type of stock, and I don't care about dividend income.) Realistically we'll need at least a quarter mil (which is only 50 blocks) to stoke the base financial engine. I already know 30+ well-off folks who can afford it. Did I miss you? Talk to me.
b. Minor "XP" investors; give us a buck ( 1 $US) and get 1 XP in the company. This isn't shares, and it sure isn't expensive; it's a lesser category, basically loaning us a little money, and conveys no actual ownership. (Still gotta flesh out the legalities but it seems that it'll work.) So you -- yeah, YOU, really -- could be a part of making this happen. Every little bit helps.
Thus, if you're interested and able to buy one or more Blocks ($5k @) once the paper is ready, please do let me know asap, and we'll stay in touch. (Do NOT get into Blocks if $5k is A Lot Of Money to you. Of course it's Meaningful, but is it A Lot? Then don't go there.)
And don't worry about the second category yet, and for pete's sake do NOT send me a check yet. I'll let you know when it's time to pony up. (General pledges are non-binding but they help in planning; signed pledges we'll be counting on. You won't have to come up with a penny until you like the corporate framework & documentation.)
CC (concluding caveat): things are kinda crazy here at the moment; word has gotten out and a lot of folks want my time (often because they want jobs, sigh, so I'm saying No a lot). So:
Contact me (Frank Mentzer) at the below addy only if it's about these topics.
Use my regular gamer addy (ExTSR@aol) for other gamer stuff.
The special and temporary Email addy (for this project only) is:
GamesOfAmerica@aol.com
Hope to hear from ya.
Frank