I'm partial to moments like this:

Moderator: Falconer
In my imagination the skeleton was just a heap of bones on the floor, the fighter came in the room to investigate it, the door shut behind him, water started to flow, the fighter turns his attention to the door unaware that the skeleton is rising behind him.grodog wrote:One of the interesting things about this photo is the relative depth of the water for the guy banging futilely at the door vs. the skeleton sneaking up on him---unless the skelton is a halfling or some other shorter humanoid, it must be rising up from a deeper section of water in the center of the room.
Given that the guy is ignoring the skeleton, my hunch is that he's standing on a ledge that runs around the center of the room, or at the top of stairs that descended into the room, and that he's distracted by the entering water, which makes the skeleton especially deadly (striking from behind with surprise, perhaps!).
Allan.
This is the way I pictured it as well.DungeonDork wrote:In my imagination the skeleton was just a heap of bones on the floor, the fighter came in the room to investigate it, the door shut behind him, water started to flow, the fighter turns his attention to the door unaware that the skeleton is rising behind him.
Skeleton gets a back stab, unprecedented!
AxeMental wrote:I don't have my books in front of me...
Somewhere along the line computer games made people who play RPG's start to expect to be superheros able handle any situation single-handedly.rredmond wrote:
You know what's great, as a player, a really good TPK. I know there are tons of (new-ish) players who'd disagree. But if the game ends in a really exciting TPK, or nearly so, man I tell that story for years afterward. I don't mind re-rolling a character if his predecessor went out in a blaze of glory!
--Ron--
Imma keep my big mouth shut.gizmomathboy wrote: In fact it happened last night. Not some much something better but a really cool explanation for the effect a maze has on spellcasters.
Those never get old.Ragnorakk wrote:The random magical boon-or-bane feature (magical pool, weird statue, Deck-of-Many-Things, etc). I loove that shit both as a DM and as a player.
- cursed scrolls that teleport you to locations rife with hideous deathDungeonDork wrote:What are some cliches that you love to see in the game?