Jeff, I went back and looked at the Tapestry module and didn't originally notice that the island is essentially a rock in the ocean with a number of things going on there. You'll probably want to develop your own small island and plop that adventure on it. Several of the others I mentioned that have a northern theme could then be used for wilderness encounters (and frost giant fixed encounters/abodes). Blood on the Snow is a strict wilderness adventure, but has ten pages describing a northern town/outpost (nice, keyed map) that would be very useful if you need a base of operations. Ancient Blood has a small frost giant lair. The Whale is more of a small negotiation piece useful for breaking some monotony (act as arbiters for two northern tribes that each want to carve up a beached whale). The Ice Tyrant is a Dragonlance adventure, but could be mined for encounters or for a separate quest. Finally, Mertylmane's Road has both wilderness and fixed lairs (specifically a frost giant lair that could be tied to Ancient Blood and the main Tapestry adventure.)
The islands in the island adventures I recommended are not much larger than the Tapestry's, so you'll probably have to come up with your own.
Island adventure recommendations
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Re: Island adventure recommendations
That reminds me: you may want to check out Beyond the Ice Fall from Raven God Games, too: http://beyondfomalhaut.blogspot.com/201 ... -fall.htmlJeff wrote:I'm running Storm King's Thunder using 5E because that's what my players enjoy right now. Since it has Frost Giants, it fits the whole story nicely.
Allan.
grodog
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Allan Grohe
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Black Blade Publishing
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grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
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Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/
grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill
Re: Island adventure recommendations
You guys decide to postpone, Jeff?Jeff wrote:Normally we play on Friday nights, but I may have to postpone this week. Hurricane Irma came through and one of my players lost a significant portion of his house and my wife and I as well as one of my other players are on volunteer cleanup crews. You never know, though. Sometimes when people have tragic things happen, they like to zone out for a few hours and play games and if that's what my friend needs this week, then we'll accommodate him!
Davy Brown, Davy Brown
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Re: Island adventure recommendations
My wife flew out this morning to St. Louis, so we tried playing last night (so she wouldn't miss the session tonight). We were missing 2 regular players (the one with the tree on his house and another who had couldn't make it on Thur.), so we only had 4 of the regular crew.Chainsaw wrote:You guys decide to postpone, Jeff?Jeff wrote:Normally we play on Friday nights, but I may have to postpone this week. Hurricane Irma came through and one of my players lost a significant portion of his house and my wife and I as well as one of my other players are on volunteer cleanup crews. You never know, though. Sometimes when people have tragic things happen, they like to zone out for a few hours and play games and if that's what my friend needs this week, then we'll accommodate him!
As such, I decided to run the party (sans those two players) through the White Boar of Kilfay (Dungeon 37), since they haven't actually gotten on the boat back home from their recent adventures. I figured they could finish it in a night (I was wrong, btw). They almost died to 30 stirges and my wife was left saying "I should have just fireballed them before I came near them"). If they finish the White Boar mini adventure (which I am vastly changing from a goblin lair style adventure to something a bit more horror-esque), then that will likely wrap up next session and then, after that, they'll make it to the coast and charter a ship to the local capital. They'll probably spend a day or two in that city before getting passage on another ship back to their homeland to finish off the giant threat in that area.
So, it might be 2 sessions until they get on the ship that might hit the island. I haven't decided if I'm going to have the captain deceive the players to get them onto the island or if it will because of some natural event, like a storm. It may be that they are driven there by some sort of threat in the waters. That's 4 weeks of real time (so . . . mid-October), which gives me a fair amount of advance planning to do something interesting for the party.
Re: Island adventure recommendations
Classic!Jeff wrote:I figured they could finish it in a night (I was wrong, btw). They almost died to 30 stirges and my wife was left saying "I should have just fireballed them before I came near them").
Sounds like a good outcome. Have fun and keep us posted.Jeff wrote:That's 4 weeks of real time (so . . . mid-October), which gives me a fair amount of advance planning to do something interesting for the party.
Davy Brown, Davy Brown
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.