Island adventure recommendations

You can talk about "almost" anything here.

Moderator: Falconer

User avatar
Jeff
Veteran Member
Posts: 328
Joined: Wed Dec 31, 2014 2:11 pm

Island adventure recommendations

Post by Jeff »

I find myself in a place where I need a decent island adventure in the North for character levels 6-8, so many of the jungle adventures that happen on islands are (without some modification) out.

So, I find myself in a place where I need an island adventure, or, in the very least, a plot-line for an island adventure.


Do any of you fine gentlemen know of any good island adventures that aren't tropical in nature (like X1). I looked at N4, but, it doesn't really jive with me for some reason. I'm looking more towards something you might find in AS&SH.

Any suggestions or ideas for something already published or even just a decent plotline would be super helpful.

Thank you all in advance.

User avatar
JasonZavoda
Grognard
Posts: 638
Joined: Sat Jun 25, 2011 2:44 pm

Re: Island adventure recommendations

Post by JasonZavoda »

Jeff wrote:I find myself in a place where I need a decent island adventure in the North for character levels 6-8, so many of the jungle adventures that happen on islands are (without some modification) out.

So, I find myself in a place where I need an island adventure, or, in the very least, a plot-line for an island adventure.


Do any of you fine gentlemen know of any good island adventures that aren't tropical in nature (like X1). I looked at N4, but, it doesn't really jive with me for some reason. I'm looking more towards something you might find in AS&SH.

Any suggestions or ideas for something already published or even just a decent plotline would be super helpful.

Thank you all in advance.

The l modules are on an island I believe. I love x8 but it is jungle. I think the Poul Anderson story about Cappen Vara had some great ideas. It's called 'The Valor of Cappen Varra' and there is a .99c copy on kindle (used to be free)

Guy Fullerton
Uber-Grognard
Posts: 1359
Joined: Thu Jan 29, 2009 2:57 pm

Re: Island adventure recommendations

Post by Guy Fullerton »

"In the North" made me think of Ursined, Sealed, & Delivered, which might not cover an island (I don't recall), but would work just fine on one. The module has an arctic setting, with icy caves and an a fortress.

I haven't run it, but considered running it, which puts it ahead of most modules.

More details here:
http://www.dragonsfoot.org/forums/viewt ... 38&t=48368
Guy Fullerton
Chaotic Henchmen Productions
http://www.chaotichenchmen.com/

Guy Fullerton
Uber-Grognard
Posts: 1359
Joined: Thu Jan 29, 2009 2:57 pm

Re: Island adventure recommendations

Post by Guy Fullerton »

Most of Melan's island modules (like the Islands on an Emerald Sea series) have flexible settings / climates.

I don't have a list of just those modules, but you can fin them among these:
http://unvisiblecitadel.blogspot.com/20 ... y-and.html
Guy Fullerton
Chaotic Henchmen Productions
http://www.chaotichenchmen.com/

User avatar
Steve
Grognard
Posts: 875
Joined: Thu Feb 12, 2009 9:09 pm

Re: Island adventure recommendations

Post by Steve »

The Sunken Land by Fritz Leiber, in his book Swords Against Death, has a pretty good plot for a long lost "sunken" island... :twisted:

User avatar
Landifarne
Grognard
Posts: 828
Joined: Sun Mar 10, 2013 10:32 am

Re: Island adventure recommendations

Post by Landifarne »

My number one choice, based upon what you've said:
THE WINTER TAPESTRY (ADD5-8) Journey to northern isle, battle yeti, white dragon and a clan of frost giants. Not bad, could be used leading up to G2. (Dungeon #78)

Island:
Isle of the Abbey (Dungeon #34)
The Lady of the Mists (Dungeon #42)
The House on the Edge of Midnight (#76) like Island of Dr. Moreau...

Northern:
Blood on the snow (Dungeon #3)
Ancient Blood (Dungeon #20)
The Whale (Dungeon #35)
The Urlich Monastery (Dungeon #39)
Jacob's Well (Dungeon #43)
The Ice Tyrant (Dungeon #65)
Mertylmane's Road (Dungeon #76)

Water:
After the Storm (Dungeon #6)
The Wreck of the Shining Star (Dungeon #15)
Back to the Beach (Dungeon #50)
The Sunken Shadow (Dungeon #66)
The Maze of the Morkoth (Dungeon #70)

Pirates:
The Draven Deep's Menace (Dungeon #40) I'd use it after U1...
The Oracle at Sumbar (Dungeon #48)
North of Narborel (Dungeon #49)
The Scourge of Scalabar (Dungeon #74)

If you need a way to get a hold on Dungeon Mags just PM...

grodog
Uber-Grognard
Posts: 12783
Joined: Mon Sep 12, 2005 11:39 pm
Location: Wichita, KS, USA
Contact:

Re: Island adventure recommendations

Post by grodog »

Jeff wrote:I find myself in a place where I need a decent island adventure in the North for character levels 6-8, so many of the jungle adventures that happen on islands are (without some modification) out. [snip]

Do any of you fine gentlemen know of any good island adventures that aren't tropical in nature (like X1). I looked at N4, but, it doesn't really jive with me for some reason. I'm looking more towards something you might find in AS&SH.
If you haven't looked at ASSH's Beneath the Comet or Ghost Ship of the Desert Dunes, you could easily relocate them to a northern clime. Taken from Dunwich was explicitly set in the north, IIRC, too.

Some other island/boreal adventure recommendations to consider:

- James Boney's Ice Tower of the Salka
- Wee Warriors' Misty Isles can be located in any climate, IIRC
- Rob Kuntz's Ice Grave
- the quest-themed Necromancer Games d20 modules included some island-based sites, too, I think: see L1 Demons & Devils and L2 Vampires & Liches; however, in addition to d20 converting these, you'd need to reduce them in power since most are higher level than what you're seeking
- A few adventures from Dungeon were set in Blackmoor or the Land of Black Ice that could also be converted, too, but I don't have the data at my fingertips
- Dragon 68 included an article on ice age adventuring that might offer useful inspiration, too.
Guy Fullerton wrote:Most of Melan's island modules (like the Islands on an Emerald Sea series) have flexible settings / climates.

I don't have a list of just those modules, but you can fin them among these:
http://unvisiblecitadel.blogspot.com/20 ... y-and.html
Nice! I didn't remember you had compiled Gabor's works, Guy!

Jeff: Gabor's also written about a bunch of island-based campaigning on his blog @ http://beyondfomalhaut.blogspot.com/sea ... %20journal (that's the campaign journal entries).
Steve wrote:The Sunken Land by Fritz Leiber, in his book Swords Against Death, has a pretty good plot for a long lost "sunken" island... :twisted:
If you're looking for that Atlantis/sunken islands theme to play with, you could dig into Greyhawk's Isles of Woe, but there's not much that's been written about them in detail.

Allan.
grodog
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/

grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill

User avatar
foxroe
Grognard
Posts: 914
Joined: Mon Oct 25, 2010 7:35 pm
Location: Portlandia

Re: Island adventure recommendations

Post by foxroe »

Well, you could use X1, just change the window dressing to suit your campaign.
  • Island lies due north, not due south
    Ice hazards instead of whirlpools
    Local natives = Eskimo
    Pirates = "Viking" sea raiders (or just pirates of the non-Caribbean variety)
    Rock baboons = white apes
    Dinosaurs = similar Pleistocene giant mammals (mammoths, smilodons, gigantopithecus, etc.)
    Green dragon = white dragon
    Rakasta = "snowy" rakastae (is that how you pluralize that?)
    etc.
I wouldn't even change the stat blocks.
"I, Satampra Zeiros of Uzuldaroum, shall write with my left hand, since I have no longer any other, the tale of everything that befell Tirouv Ompallios and myself in the shrine of the god Tsathoggua..."

User avatar
Melan
Uber-Grognard
Posts: 1558
Joined: Thu Sep 15, 2005 12:22 am
Location: Civitas Quinque Ecclesiae, Hungary

Re: Island adventure recommendations

Post by Melan »

Guy Fullerton wrote:Most of Melan's island modules (like the Islands on an Emerald Sea series) have flexible settings / climates.

I don't have a list of just those modules, but you can fin them among these:
http://unvisiblecitadel.blogspot.com/20 ... y-and.html
Unfortunately, they are pretty heavily tied to a Mediterranean environment, so as nice as it feels to see them mentioned here, I'd recommend picking something else. :) The only one that could fit IMO is The Isles of the Ur-Stones (KS#6), about an island chain locked into a genocidal civil war among cavemen, orchestrated by a high-level evil wizard.

For what it's worth, I own a recently published module where the setting fits, but it is for lower levels (and I can't vouch for the quality before reading it in detail): The Temple on Drowah Rock.
"D&D is the ultimate right wing wet dream. A bunch of guys who are better than your average joe set out into the middle of nowhere where they murder and kill everything they come across in order to stockpile gold and elaborate magical bling. There are no taxes, no state and any poor people that get in your way get their village burned to the ground. It's like Ayn Rand on PCP." - Mr. Analytical

User avatar
Chainsaw
Uber-Grognard
Posts: 12950
Joined: Wed Nov 19, 2008 3:05 pm
Location: TechNoir

Re: Island adventure recommendations

Post by Chainsaw »

Lot of good ideas here! I'll be snagging more than few for later use.

Also, I have run/played these and agree they can be easily converted to a northern island.

AS&SH - Beneath the Comet (Ball)
AS&SH - Ghost Ship of the Desert Dunes (Talanian)
AS&SH - Taken from Dunwich (Talanian), mountains
OSRIC - Ice Tower of the Salka (Boney)
Davy Brown, Davy Brown
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.

User avatar
gizmomathboy
Uber-Grognard
Posts: 1049
Joined: Sun Jan 15, 2012 9:23 pm

Re: Island adventure recommendations

Post by gizmomathboy »

Chainsaw wrote:Lot of good ideas here! I'll be snagging more than few for later use.

Also, I have run/played these and agree they can be easily converted to a northern island.

AS&SH - Beneath the Comet (Ball)
AS&SH - Ghost Ship of the Desert Dunes (Talanian)
AS&SH - Taken from Dunwich (Talanian), mountains
OSRIC - Ice Tower of the Salka (Boney)
Hopefully Crystal Point will be on that list some day.
¨If I'm going to be a perfectionists I need to be a lot better at it.¨ -- Francisca

User avatar
Chainsaw
Uber-Grognard
Posts: 12950
Joined: Wed Nov 19, 2008 3:05 pm
Location: TechNoir

Re: Island adventure recommendations

Post by Chainsaw »

gizmomathboy wrote:
Chainsaw wrote:Lot of good ideas here! I'll be snagging more than few for later use.

Also, I have run/played these and agree they can be easily converted to a northern island.

AS&SH - Beneath the Comet (Ball)
AS&SH - Ghost Ship of the Desert Dunes (Talanian)
AS&SH - Taken from Dunwich (Talanian), mountains
OSRIC - Ice Tower of the Salka (Boney)
Hopefully Crystal Point will be on that list some day.
We'll see! :)
Davy Brown, Davy Brown
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.

garhkal
Veteran Member
Posts: 494
Joined: Tue Jun 13, 2017 11:03 am

Re: Island adventure recommendations

Post by garhkal »

Would LOVE to know which one you finally decide on using and how it goes.

francisca
Peon of the Vile Rune Tribe
Posts: 9113
Joined: Mon Sep 12, 2005 11:07 am

Re: Island adventure recommendations

Post by francisca »

Well, I don't know if Jeff is getting what he wants out of this, but I appreciate all the pointers.

User avatar
Jeff
Veteran Member
Posts: 328
Joined: Wed Dec 31, 2014 2:11 pm

Re: Island adventure recommendations

Post by Jeff »

garhkal wrote:Would LOVE to know which one you finally decide on using and how it goes.
francisca wrote:Well, I don't know if Jeff is getting what he wants out of this, but I appreciate all the pointers.
Landifarne's recommendation of the Winter Tapestry fits the most towards the current adventure that my players are on. I'm running Storm King's Thunder using 5E because that's what my players enjoy right now. Since it has Frost Giants, it fits the whole story nicely.

BTW, I would NOT recommend running STK as written. I don't consider it a "good" adventure (or series of adventures, if you consider it at such). I think it's a great grab if you need some quick and dirty giant lairs and a hearty dousing of locations in the modern Forgotten Realms Sword Coast (I'm not running in FR at the moment, I'm in Mystara, Norwold, though I think this will be my last campaign in that world). There's a lot of stuff in there that people could use for their own game, and if you like the realms, then I could see it being considered, but as an overall adventure, it's frustrating. I wanted to tie my players into a larger campaign arc (they were getting frustrated in the Caverns of Thracia), and STK seemed like it was promising when I quickly scanned through it at the bookstore, but in retrospect, there's a lot left to be desired.

I've also gotten a PM about another adventure that I'm looking at and strongly considering. It's a bit longer and more challenging, but from quickly scanning it (full read-through tonight), it may be something right up my alley. It would probably encompass several play sessions, but I'll recap if I decide to go down that route.

Normally we play on Friday nights, but I may have to postpone this week. Hurricane Irma came through and one of my players lost a significant portion of his house and my wife and I as well as one of my other players are on volunteer cleanup crews. You never know, though. Sometimes when people have tragic things happen, they like to zone out for a few hours and play games and if that's what my friend needs this week, then we'll accommodate him!

Thank you all for your suggestions so far!

Post Reply