reduce: enlarge reverse

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Landifarne
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Re: reduce: enlarge reverse

Post by Landifarne »

garhkal wrote:
That's how i would do it.. So a human warrior who's 6ft 7 tall (79 inches) would go
1st level 79 - 7.9 inches = 71.1 inches.
2nd level 71.1 inches - 7. inches = 64 inches.
3rd level 64 inches - 6.4 inches = 57.6 inches.
and so on.. BUT i would cap it at a min of 10% of what your initial height is.. So that 79 inch guy can get down to 7.9 inches..
Well, the 10% thing is for objects. Creatures go by 20% increments.

Going by 20% increments will always come to a final approximate scale of 9% for mages of level 10+, but I think a total maximum reduction of about 10% was the original intended figure.

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TRP
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Re: reduce: enlarge reverse

Post by TRP »

How low to cap it was my concern. It's problematic at 20% per level. At 10% per level, I wouldn't mind a 10th level m-u creating an Ant Man, but not at 5th level casting at the stated 20% rate.
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EOTB
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Re: reduce: enlarge reverse

Post by EOTB »

Even at 5th level, making an enemy fighter an ant-man in a fight isn't overpowered IMO. It also opens up opportunities to easily get into lairs of certain monsters while they're still somewhat of a challenge.
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Flambeaux
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Re: reduce: enlarge reverse

Post by Flambeaux »

EOTB wrote:Even at 5th level, making an enemy fighter an ant-man in a fight isn't overpowered IMO. It also opens up opportunities to easily get into lairs of certain monsters while they're still somewhat of a challenge.
This seems sensible and, as JSC noted above, allows one to structure adventures where size matters without doling out Potions of Diminution by the gallon.

I hadn't thought of Ant-man as an example but, having seen the recent movie, I can see the possibilities.
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Landifarne
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Re: reduce: enlarge reverse

Post by Landifarne »

TRP wrote:How low to cap it was my concern. It's problematic at 20% per level. At 10% per level, I wouldn't mind a 10th level m-u creating an Ant Man, but not at 5th level casting at the stated 20% rate.
As it's capped at 10th level, the smallest creature you get by using successive 20% decrements is about 10% of the original. A 5th level mage causes the recipient to shrink to about 25% its original size. Ant-men are not a concern if you go by 20% successive decrements.

If interested, the exponential decay constant is about 0.223 for creatures and 0.105 for objects. The corresponding equations would be: H = Ho e^-0.223x for creatures; H = Ho e^-0.105x for objects. Ho represents the original heights, while x represents the mage's level.

garhkal
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Re: reduce: enlarge reverse

Post by garhkal »

One thing i have often wondered. WHEN THey are reduced that small, does their movement ALSO get reduced? If so, what may normally have taken half a round to cross, might now take half a turn!

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EOTB
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Re: reduce: enlarge reverse

Post by EOTB »

I absolutely reduce movement proportionally
"There are more things, Lucilius, that frighten us than injure us; and we suffer more in imagination than in reality" - Seneca.

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