Wheggi wrote:It's starting to become uncomfortably clear that is exactly what "the OSR" is all about.
It is about the playing, promoting or publishing for classic D&D. Nothing more nothing less. It is also built on the a foundation of open gaming, internet and print on demand which means there are no gatekeepers. Finally it has grown beyond the point of any one person to keep track of it all.
RPGNow has over 933 products in the OSR category. The list of Horde and Hoards has 715 as of May 2012 and that is just the products that focus on "gygaxian" D&D.
Wheggi wrote:You'd think, but unfortunately no.
Stars without Number, Blood and Treasure, Mutant Future, DCC RPG, are you trying to tell me you reviewed the majority of offerings on Hordes and Hoards and RPGNow? I been following and writing about the OSR for years and I doubt I am aware of 1/3 of the material that is out there.
Wheggi wrote:In no way does this expand the hobby, either within the already established fan community or beyond its borders.
The evidence suggest otherwise. As of Jan 2014, the classic mechanics and associated adventures and supplements have been sliced, and diced in just about every way imaginable. And just you think it is done somebody else comes up with something new.
The OSR hobby has grown to the point where both the old and new are supported in equal measure. It show no sign of stopped either.Wheggi wrote:But these are exceptions, and the reality is that if you want to write to sell you are going to have to make believe that you are TSR's layout guy circa 1982 so that the collectors can make-believe they are buying a new vanilla TSR module.
My take is that nostagia is a factor in a large segment of the OSR. The number of gamers who have their start in the fad era ensures this. There are two concurrent developments since OSRIC hit the internet in 2007. One is older gamers reconnecting to the games and hobby of classic D&D. The other is a new audience that push classic D&D into new directions. Both have exploded in diversity and numbers.
While Basic Fantasy was released first, OSRIC is what first made the big noise. And because it wasn't blown out of the water by Hasbro Legal the gates opened and flood hasn't ceased since then.
And the combination of OSRIC being built on the open game license, the attitudes of preexisting classic D&D community, and the technology of the Interest/Print on Demand what grips the OSR is a Do it yourself attitude.
If you see a change the only way to make it happen is for you to show how the rest of use are doing it wrong.
